Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| Gemini 3 Flash WON opponent's side · Lv 50 |
Wooper, Altaria, Granbull | 3 | 0 | 4.0 s | $0.029 |
| Haiku 4.5 player's side · Lv 50 |
Nidoqueen, Sunflora, Shelgon | 1 | 0 | 9.0 s | $0.055 |
Pool: Nidoqueen, Exeggcute, Parasect, Surskit, Wooper, Farfetchd, Granbull, Shelgon, Sunflora, Skitty, Altaria, Gligar.
| Pick | Model | Chose | Reason given |
|---|---|---|---|
| 1 | Haiku 4.5 | Nidoqueen | Nidoqueen has solid stats, useful Poison/Ground typing, and excellent move pool coverage to form a strong foundation. |
| 2 | Gemini 3 Flash | Wooper | Wooper's Ground typing provides a STAB advantage and immunity to Nidoqueen's Electric coverage. |
| 3 | Gemini 3 Flash | Altaria | Altaria provides a valuable Ground immunity and high defensive bulk to complement Wooper. |
| 4 | Haiku 4.5 | Sunflora | Sunflora's Grass-type gives 4x resistance to Wooper's Water moves and is excellent coverage for the Water/Ground matchup. |
| 5 | Haiku 4.5 | Shelgon | Shelgon provides Dragon-type coverage to handle their Altaria, which resists my current team's coverage. |
| 6 | Gemini 3 Flash | Granbull | Granbull is a fully evolved physical powerhouse with Intimidate to weaken Shelgon and Nidoqueen. |
Frames
5 moments that mattered
Turn 1 · gemini-3-flash-preview opens with Use Earthquake
Turn 3 · gemini-3-flash-preview used Earthquake — knockout
Turn 11 · claude-haiku-4.5 used Dragon Breath — knockout
Turn 14 · gemini-3-flash-preview used Dragon Breath — knockout
Turn 22 · gemini-3-flash-preview used Take Down — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Gemini 3 Flash | Gemini 3 Flash · Use Earthquake Earthquake is super effective against Nidoqueen and deals significant damage. |
6 | 2.6 s |
| 2 | Haiku 4.5 | Haiku 4.5 · Use Body Slam Body Slam deals the most damage (~50-59 out of 129 HP) and is the fastest path to victory against Wooper. |
6 | 6.0 s |
| 3 | Gemini 3 Flash | Gemini 3 Flash · Use Earthquake KO Earthquake is super effective and likely to knock out Nidoqueen based on the previous turn's damage. |
6 | 2.4 s |
| 4 | Haiku 4.5 | Haiku 4.5 · Use Body Slam Body Slam deals 50-59 damage, which will nearly finish Wooper's 72 HP and secure the win. |
6 | 7.8 s |
| 5 | Haiku 4.5 | Haiku 4.5 · Send out Shelgon forced Shelgon resists Ground while Sunflora is weak to Earthquake, and WOOPER is nearly defeated so Shelgon can fin… |
2 | 11.6 s |
| 6 | Gemini 3 Flash | Gemini 3 Flash · Switch to Granbull Wooper is at critical health and unlikely to survive a hit, so switching to a healthy Granbull is the safest… |
6 | 4.7 s |
| 7 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath KOs Wooper with 16 HP remaining, guaranteeing an immediate victory. |
5 | 4.5 s |
| 8 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down deals the most damage and can potentially two-shot Shelgon despite the recoil. |
6 | 2.7 s |
| 9 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath deals the highest damage (45-54) to win the battle quickly while maintaining our health advanta… |
5 | 6.0 s |
| 10 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down is the only move that guarantees a KO on Shelgon this turn despite the recoil and 85% accuracy. |
6 | 3.6 s |
| 11 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath KO Dragon Breath KOs Granbull with 45-54 damage against its 44 HP, winning the battle immediately. |
5 | 4.0 s |
| 12 | Gemini 3 Flash | Gemini 3 Flash · Switch to Altaria forced Altaria is at full health and is the only viable choice to finish off the foe. |
2 | 2.0 s |
| 13 | Haiku 4.5 | Haiku 4.5 · Keep Shelgon in Shelgon has momentum with two consecutive KOs and sufficient HP remaining to continue offensive pressure agai… |
2 | 9.9 s |
| 14 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Breath KO Dragon Breath is super effective and guaranteed to KO the opponent's remaining HP. |
5 | 2.7 s |
| 15 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath is 2× super effective against Altaria and deals significant damage (56-66 HP), making the best… |
5 | 6.0 s |
| 16 | Haiku 4.5 | Haiku 4.5 · Send out Sunflora forced | 1 | 0 ms |
| 17 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Altaria quad-resists Sunflora's Grass attacks, and Take Down provides the highest immediate damage output. |
5 | 4.0 s |
| 18 | Haiku 4.5 | Haiku 4.5 · Use Solar Beam Solar Beam deals the most damage (21-24) among available options and is the only viable path to eventually KO… |
4 | 11.5 s |
| 19 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Dance Altaria 4x resists Sunflora's Grass moves, making it safe to boost Attack and Speed with Dragon Dance to ensu… |
5 | 7.2 s |
| 20 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Dance Altaria quad-resists Sunflora's Grass moves, allowing it to safely stack another Dragon Dance for a sweep. |
5 | 4.1 s |
| 21 | Haiku 4.5 | Haiku 4.5 · Use Solar Beam Solar Beam deals the most damage of available options at 21-24 per turn, giving the best chance to outpace Al… |
4 | 13.2 s |
| 22 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down KO Altaria is at +2 Attack from Dragon Dance, making Take Down a likely OHKO against a quad-resisted Grass-type… |
5 | 9.8 s |
Every option on every turn
- Gemini 3 Flash: Use Amnesia (status move) · Use Yawn (status move) · Use Earthquake (2× super effective) · Use Rain Dance (status move) · Switch to Altaria · Switch to Granbull
- Haiku 4.5: Use Tail Whip (status move) · Use Double Kick · Use Poison Sting (0.5× not very effective) · Use Body Slam · Switch to Sunflora (hits up to 4×, resists Water) · Switch to Shelgon
- Gemini 3 Flash: Use Amnesia (status move) · Use Yawn (status move) · Use Earthquake (2× super effective) · Use Rain Dance (status move) · Switch to Altaria · Switch to Granbull
- Haiku 4.5: Use Tail Whip (status move) · Use Double Kick · Use Poison Sting (0.5× not very effective) · Use Body Slam · Switch to Sunflora (hits up to 4×, resists Water) · Switch to Shelgon
- Haiku 4.5: Send out Sunflora (hits up to 4×, resists Water) · Send out Shelgon
- Gemini 3 Flash: Use Amnesia (status move) · Use Yawn (status move) · Use Earthquake · Use Rain Dance (status move) · Switch to Altaria (hits up to 2×, weak to Dragon 2×) · Switch to Granbull
- Haiku 4.5: Use Ember (0.5× not very effective, may KO) · Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Switch to Sunflora (hits up to 4×, resists Water)
- Gemini 3 Flash: Use Lick · Use Roar (status move) · Use Rage · Use Take Down · Switch to Wooper · Switch to Altaria (hits up to 2×, weak to Dragon 2×)
- Haiku 4.5: Use Ember · Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Switch to Sunflora
- Gemini 3 Flash: Use Lick · Use Roar (status move) · Use Rage · Use Take Down (KOs) · Switch to Wooper · Switch to Altaria (hits up to 2×, weak to Dragon 2×)
- Haiku 4.5: Use Ember · Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Switch to Sunflora
- Gemini 3 Flash: Switch to Wooper · Switch to Altaria (hits up to 2×, weak to Dragon 2×)
- Haiku 4.5: Keep Shelgon in · Send out Sunflora
- Gemini 3 Flash: Use Take Down · Use Dragon Breath (2× super effective, KOs) · Use Dragon Dance (status move) · Use Refresh (status move) · Switch to Wooper
- Haiku 4.5: Use Ember (0.5× not very effective) · Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Switch to Sunflora (hits up to 0.25×, weak to Flying 2×)
- Haiku 4.5: Send out Sunflora (hits up to 0.25×, weak to Flying 2×)
- Gemini 3 Flash: Use Take Down · Use Dragon Breath · Use Dragon Dance (status move) · Use Refresh (status move) · Switch to Wooper (hits up to 0.5×, weak to Grass 4×)
- Haiku 4.5: Use Bullet Seed (0.25× not very effective) · Use Sunny Day (status move) · Use Petal Dance (0.25× not very effective) · Use Solar Beam (0.25× not very effective)
- Gemini 3 Flash: Use Take Down · Use Dragon Breath · Use Dragon Dance (status move) · Use Refresh (status move) · Switch to Wooper (hits up to 0.5×, weak to Grass 4×)
- Gemini 3 Flash: Use Take Down · Use Dragon Breath · Use Dragon Dance (status move) · Use Refresh (status move) · Switch to Wooper (hits up to 0.5×, weak to Grass 4×)
- Haiku 4.5: Use Bullet Seed (0.25× not very effective) · Use Sunny Day (status move) · Use Petal Dance (0.25× not very effective) · Use Solar Beam (0.25× not very effective)
- Gemini 3 Flash: Use Take Down · Use Dragon Breath · Use Dragon Dance (status move) · Use Refresh (status move) · Switch to Wooper (hits up to 0.5×, weak to Grass 4×)
Harness 20862524a+local changes (harness.diff). Still frames from our own run; no game files are hosted here.