ROUTE 101
◀ Battle Bench v2 MIRROR MATCH  GAME 1 · SEED 7191

Haiku 4.5 vs Jev · Mirror match 1

JEV WON42 turns · 631 s · $0.10
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
Haiku 4.5
player's side · Lv 50
Swampert, Salamence, Gardevoir20 10.9 s$0.10
Jev WON
opponent's side · Lv 50
Swampert, Salamence, Gardevoir31 171 ms$0.001
Frames

7 moments that mattered

  • Turn 1 · jev opens with Switch to SalamenceTurn 1 · jev opens with Switch to Salamence
  • Turn 15 · jev used Fly — knockoutTurn 15 · jev used Fly — knockout
  • Turn 22 · jev used Dragon Breath — knockoutTurn 22 · jev used Dragon Breath — knockout
  • Turn 26 · claude-haiku-4.5 used Dragon Breath — knockoutTurn 26 · claude-haiku-4.5 used Dragon Breath — knockout
  • Turn 33 · jev picked Switch to Gardevoir with a KO on the listTurn 33 · jev picked Switch to Gardevoir with a KO on the list
  • Turn 35 · claude-haiku-4.5 used Fly — knockoutTurn 35 · claude-haiku-4.5 used Fly — knockout
  • Turn 41 · jev used Take Down — knockoutTurn 41 · jev used Take Down — knockout
Turns

Every decision

#ModelPickOptionsTime
1JevJev · Switch to Salamence 6210 ms
2Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals the most damage (63-75 HP) to win the damage race against the identical opponent Swampert.
67.5 s
3JevJev · Use Dragon Breath 6213 ms
4Haiku 4.5Haiku 4.5 · Switch to Salamence
Switch to my Salamence to gain 2× super-effective Dragon-type coverage against the opponent's Dragon/Flying S…
610.8 s
5JevJev · Use Dragon Breath 6184 ms
6Haiku 4.5Haiku 4.5 · Switch to Swampert
Switch to a fully healed Swampert to avoid losing my Salamence to a trade, and gain a defensive advantage wit…
68.5 s
7JevJev · Use Dragon Breath 6229 ms
8Haiku 4.5Haiku 4.5 · Switch to Gardevoir
Switch to fresh Gardevoir at full health to reset the momentum since Swampert is paralyzed and damaged.
69.6 s
9JevJev · Use Fly 6171 ms
10Haiku 4.5Haiku 4.5 · Use Imprison
Imprison blocks all of Salamence's moves (Protect, Dragon Breath, Scary Face, Fly), completely neutralizing i…
67.9 s
11Haiku 4.5Haiku 4.5 · Use Future Sight
Future Sight bypasses Fly's evasion and will deal guaranteed damage when Salamence lands next turn.
610.5 s
12JevJev · Use Fly 6117 ms
13Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 73-87 damage to bring Salamence to critical HP, maximizing my offensive pressure since I'm dang…
69.8 s
14Haiku 4.5Haiku 4.5 · Switch to Swampert
Gardevoir is critically low on HP (45/136) and Swampert's Ground-type moves will hit Salamence super-effectiv…
610.3 s
15JevJev · Use Fly KO 6251 ms
16Haiku 4.5Haiku 4.5 · Switch to Gardevoir
Switch to Gardevoir to use Psychic moves for 2× super effective damage against Salamence's Dragon type.
617.0 s
17Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 73-87 damage to Salamence's 97 HP, nearly or completely knocking it out and winning the battle.
66.5 s
18Haiku 4.5Haiku 4.5 · Send out Swampert forced
Swampert's Earthquake is super-effective against the opponent's Salamence, and it avoids the mutual Dragon-ty…
26.6 s
19JevJev · Use Fly 6207 ms
20Haiku 4.5Haiku 4.5 · Use Take Down
Take Down deals maximum damage (49-58) to wear down Salamence before my low-HP Swampert gets hit by its incom…
511.2 s
21Haiku 4.5Haiku 4.5 · Use Take Down
Take Down deals the most damage (49-58) to Salamence who is about to land, and we need offensive pressure bef…
527.7 s
22JevJev · Use Dragon Breath KO 6135 ms
23Haiku 4.5Haiku 4.5 · Use Take Down
Take Down KOs Salamence with 49-58 damage to its 44 HP, winning the battle instantly.
55.5 s
24Haiku 4.5Haiku 4.5 · Send out Salamence forced 10 ms
25JevJev · Use Dragon Breath 6206 ms
26Haiku 4.5Haiku 4.5 · Use Dragon Breath KO
Dragon Breath guarantees a KO with 100% accuracy, ending the battle immediately.
44.4 s
27JevJev · Switch to Swampert forced 2114 ms
28JevJev · Use Take Down 5193 ms
29Haiku 4.5Haiku 4.5 · Use Fly
Fly deals maximum damage (57-67) to pressure Swampert's full health, maximizing chances to win despite the tw…
411.2 s
30JevJev · Use Take Down 5167 ms
31JevJev · Use Take Down 5137 ms
32Haiku 4.5Haiku 4.5 · Use Fly
Fly deals more damage (57-67 vs 39-46) and grants evasion on the first turn while flying up, critical given m…
420.2 s
33JevJev · Switch to Gardevoir ⚑ missed KO 5139 ms
34JevJev · Use Psychic 5176 ms
35Haiku 4.5Haiku 4.5 · Use Fly KO
Fly KOs Gardevoir immediately and wins the battle despite my low HP.
410.0 s
36JevJev · Use Psychic 5125 ms
37JevJev · Switch to Swampert forced 10 ms
38JevJev · Use Take Down 4174 ms
39Haiku 4.5Haiku 4.5 · Use Fly
Fly deals the most damage (57-67 vs opponent's 95 HP) and maximizes my chances of winning before my criticall…
49.6 s
40JevJev · Use Take Down 4131 ms
41JevJev · Use Take Down KO 4140 ms
42Haiku 4.5Haiku 4.5 · Use Dragon Breath
Dragon Breath deals guaranteed damage in one turn while Fly requires two turns and I'll be KO'd before it lan…
413.5 s
Every option on every turn
  1. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  2. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  3. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  4. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  5. Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
  6. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  7. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  8. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  9. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  10. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  11. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  12. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  13. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  14. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  15. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  16. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  17. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  18. Haiku 4.5: Send out Salamence (hits up to 2×, weak to Dragon 2×) · Send out Swampert
  19. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  20. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  21. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  22. Jev: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  23. Haiku 4.5: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  24. Haiku 4.5: Send out Salamence (hits up to 2×, weak to Dragon 2×)
  25. Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
  26. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs)
  27. Jev: Switch to Swampert · Switch to Gardevoir
  28. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
  29. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly
  30. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
  31. Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move) · Switch to Gardevoir
  32. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly
  33. Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move) · Switch to Gardevoir
  34. Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  35. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs)
  36. Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  37. Jev: Switch to Swampert
  38. Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move)
  39. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly
  40. Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move)
  41. Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move)
  42. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly

Harness 2159ee4a4+local changes (harness.diff). Still frames from our own run; no game files are hosted here.