Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| Haiku 4.5 player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 2 | 0 | 10.9 s | $0.10 |
| Jev WON opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 1 | 171 ms | $0.001 |
Frames
7 moments that mattered
Turn 1 · jev opens with Switch to Salamence
Turn 15 · jev used Fly — knockout
Turn 22 · jev used Dragon Breath — knockout
Turn 26 · claude-haiku-4.5 used Dragon Breath — knockout
Turn 33 · jev picked Switch to Gardevoir with a KO on the list
Turn 35 · claude-haiku-4.5 used Fly — knockout
Turn 41 · jev used Take Down — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Jev | Jev · Switch to Salamence | 6 | 210 ms |
| 2 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals the most damage (63-75 HP) to win the damage race against the identical opponent Swampert. |
6 | 7.5 s |
| 3 | Jev | Jev · Use Dragon Breath | 6 | 213 ms |
| 4 | Haiku 4.5 | Haiku 4.5 · Switch to Salamence Switch to my Salamence to gain 2× super-effective Dragon-type coverage against the opponent's Dragon/Flying S… |
6 | 10.8 s |
| 5 | Jev | Jev · Use Dragon Breath | 6 | 184 ms |
| 6 | Haiku 4.5 | Haiku 4.5 · Switch to Swampert Switch to a fully healed Swampert to avoid losing my Salamence to a trade, and gain a defensive advantage wit… |
6 | 8.5 s |
| 7 | Jev | Jev · Use Dragon Breath | 6 | 229 ms |
| 8 | Haiku 4.5 | Haiku 4.5 · Switch to Gardevoir Switch to fresh Gardevoir at full health to reset the momentum since Swampert is paralyzed and damaged. |
6 | 9.6 s |
| 9 | Jev | Jev · Use Fly | 6 | 171 ms |
| 10 | Haiku 4.5 | Haiku 4.5 · Use Imprison Imprison blocks all of Salamence's moves (Protect, Dragon Breath, Scary Face, Fly), completely neutralizing i… |
6 | 7.9 s |
| 11 | Haiku 4.5 | Haiku 4.5 · Use Future Sight Future Sight bypasses Fly's evasion and will deal guaranteed damage when Salamence lands next turn. |
6 | 10.5 s |
| 12 | Jev | Jev · Use Fly | 6 | 117 ms |
| 13 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic deals 73-87 damage to bring Salamence to critical HP, maximizing my offensive pressure since I'm dang… |
6 | 9.8 s |
| 14 | Haiku 4.5 | Haiku 4.5 · Switch to Swampert Gardevoir is critically low on HP (45/136) and Swampert's Ground-type moves will hit Salamence super-effectiv… |
6 | 10.3 s |
| 15 | Jev | Jev · Use Fly KO | 6 | 251 ms |
| 16 | Haiku 4.5 | Haiku 4.5 · Switch to Gardevoir Switch to Gardevoir to use Psychic moves for 2× super effective damage against Salamence's Dragon type. |
6 | 17.0 s |
| 17 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic deals 73-87 damage to Salamence's 97 HP, nearly or completely knocking it out and winning the battle. |
6 | 6.5 s |
| 18 | Haiku 4.5 | Haiku 4.5 · Send out Swampert forced Swampert's Earthquake is super-effective against the opponent's Salamence, and it avoids the mutual Dragon-ty… |
2 | 6.6 s |
| 19 | Jev | Jev · Use Fly | 6 | 207 ms |
| 20 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down deals maximum damage (49-58) to wear down Salamence before my low-HP Swampert gets hit by its incom… |
5 | 11.2 s |
| 21 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down deals the most damage (49-58) to Salamence who is about to land, and we need offensive pressure bef… |
5 | 27.7 s |
| 22 | Jev | Jev · Use Dragon Breath KO | 6 | 135 ms |
| 23 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down KOs Salamence with 49-58 damage to its 44 HP, winning the battle instantly. |
5 | 5.5 s |
| 24 | Haiku 4.5 | Haiku 4.5 · Send out Salamence forced | 1 | 0 ms |
| 25 | Jev | Jev · Use Dragon Breath | 6 | 206 ms |
| 26 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath KO Dragon Breath guarantees a KO with 100% accuracy, ending the battle immediately. |
4 | 4.4 s |
| 27 | Jev | Jev · Switch to Swampert forced | 2 | 114 ms |
| 28 | Jev | Jev · Use Take Down | 5 | 193 ms |
| 29 | Haiku 4.5 | Haiku 4.5 · Use Fly Fly deals maximum damage (57-67) to pressure Swampert's full health, maximizing chances to win despite the tw… |
4 | 11.2 s |
| 30 | Jev | Jev · Use Take Down | 5 | 167 ms |
| 31 | Jev | Jev · Use Take Down | 5 | 137 ms |
| 32 | Haiku 4.5 | Haiku 4.5 · Use Fly Fly deals more damage (57-67 vs 39-46) and grants evasion on the first turn while flying up, critical given m… |
4 | 20.2 s |
| 33 | Jev | Jev · Switch to Gardevoir ⚑ missed KO | 5 | 139 ms |
| 34 | Jev | Jev · Use Psychic | 5 | 176 ms |
| 35 | Haiku 4.5 | Haiku 4.5 · Use Fly KO Fly KOs Gardevoir immediately and wins the battle despite my low HP. |
4 | 10.0 s |
| 36 | Jev | Jev · Use Psychic | 5 | 125 ms |
| 37 | Jev | Jev · Switch to Swampert forced | 1 | 0 ms |
| 38 | Jev | Jev · Use Take Down | 4 | 174 ms |
| 39 | Haiku 4.5 | Haiku 4.5 · Use Fly Fly deals the most damage (57-67 vs opponent's 95 HP) and maximizes my chances of winning before my criticall… |
4 | 9.6 s |
| 40 | Jev | Jev · Use Take Down | 4 | 131 ms |
| 41 | Jev | Jev · Use Take Down KO | 4 | 140 ms |
| 42 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath deals guaranteed damage in one turn while Fly requires two turns and I'll be KO'd before it lan… |
4 | 13.5 s |
Every option on every turn
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Haiku 4.5: Send out Salamence (hits up to 2×, weak to Dragon 2×) · Send out Swampert
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Haiku 4.5: Send out Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs)
- Jev: Switch to Swampert · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move) · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly
- Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move) · Switch to Gardevoir
- Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs)
- Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- Jev: Switch to Swampert
- Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move)
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly
- Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move)
- Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move)
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly
Harness 2159ee4a4+local changes (harness.diff). Still frames from our own run; no game files are hosted here.