ROUTE 101
◀ Battle Bench v2 MIRROR MATCH  GAME 2 · SEED 7192

Haiku 4.5 vs Jev · Mirror match 2

JEV WON28 turns · 173 s · $0.057
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
Haiku 4.5
opponent's side · Lv 50
Swampert, Salamence, Gardevoir20 9.0 s$0.056
Jev WON
player's side · Lv 50
Swampert, Salamence, Gardevoir30 138 ms$0.001
Frames

6 moments that mattered

  • Turn 1 · claude-haiku-4.5 opens with Use Muddy WaterTurn 1 · claude-haiku-4.5 opens with Use Muddy Water
  • Turn 8 · jev used Dragon Breath — knockoutTurn 8 · jev used Dragon Breath — knockout
  • Turn 15 · claude-haiku-4.5 used Psychic — knockoutTurn 15 · claude-haiku-4.5 used Psychic — knockout
  • Turn 21 · claude-haiku-4.5 used Muddy Water — knockoutTurn 21 · claude-haiku-4.5 used Muddy Water — knockout
  • Turn 25 · jev used Psychic — knockoutTurn 25 · jev used Psychic — knockout
  • Turn 28 · jev used Psychic — knockoutTurn 28 · jev used Psychic — knockout
Turns

Every decision

#ModelPickOptionsTime
1Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals maximum damage (58-69 HP) to win the offensive race against the identical opponent Swampert.
610.9 s
2JevJev · Switch to Salamence 6142 ms
3Haiku 4.5Haiku 4.5 · Use Take Down
Take Down deals the most damage (43-51 HP) to finish off Salamence efficiently.
67.7 s
4JevJev · Use Dragon Breath 6154 ms
5Haiku 4.5Haiku 4.5 · Switch to Salamence
Switching to my full-health Salamence gives a Dragon-type advantage with 2× super effective damage against th…
69.7 s
6JevJev · Use Dragon Breath 6144 ms
7Haiku 4.5Haiku 4.5 · Use Dragon Breath
Dragon Breath is 2x super effective and deals 104-123 damage, nearly KOing the opponent's Salamence while my…
67.6 s
8JevJev · Use Dragon Breath KO 6144 ms
9Haiku 4.5Haiku 4.5 · Switch to Gardevoir forced
Gardevoir at full 137/137 HP is better positioned than the damaged Swampert at 111/169 HP.
29.0 s
10JevJev · Keep Salamence in 3135 ms
11Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 79-93 damage (63-74% of Salamence's HP), making significant progress toward victory while stayi…
513.0 s
12JevJev · Use Dragon Breath 6139 ms
13Haiku 4.5Haiku 4.5 · Use Psychic
Psychic guarantees a KO against Salamence with 100% accuracy, ending the battle immediately.
54.5 s
14JevJev · Use Fly 6139 ms
15Haiku 4.5Haiku 4.5 · Use Psychic KO
Psychic will KO Salamence with guaranteed 100% accuracy and immediately win the battle.
54.3 s
16JevJev · Send out Swampert forced 2125 ms
17Haiku 4.5Haiku 4.5 · Switch to Swampert
Gardevoir is at critical health (6/137) and switching to the healthier Swampert (111/169) prevents an immedia…
511.4 s
18JevJev · Use Take Down 5143 ms
19Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals the most damage (58-69) to pressure the opponent's full-health Swampert before our low HP r…
58.2 s
20JevJev · Use Muddy Water 5126 ms
21Haiku 4.5Haiku 4.5 · Use Muddy Water KO
Muddy Water KOs the opponent's Swampert with 58-69 damage, winning the battle immediately.
55.9 s
22JevJev · Use Muddy Water 5137 ms
23JevJev · Send out Gardevoir forced 10 ms
24Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals the most damage possible (44-52 HP) to chip down Gardevoir before inevitable KO.
516.5 s
25JevJev · Use Psychic KO 4123 ms
26Haiku 4.5Haiku 4.5 · Switch to Gardevoir forced 10 ms
27Haiku 4.5Haiku 4.5 · Use Imprison
Imprison completely locks down the opponent's moveset since both Gardevoirs know identical moves, providing s…
48.3 s
28JevJev · Use Psychic KO 4149 ms
Every option on every turn
  1. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  2. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  3. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  4. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  5. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  6. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  7. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  8. Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  9. Haiku 4.5: Switch to Swampert · Switch to Gardevoir
  10. Jev: Keep Salamence in · Send out Swampert · Send out Gardevoir
  11. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  12. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  13. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  14. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  15. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  16. Jev: Send out Swampert · Send out Gardevoir (hits up to 0.5×, resists Psychic)
  17. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  18. Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  19. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Gardevoir
  20. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (may KO) · Use Protect (status move) · Switch to Gardevoir
  21. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Gardevoir
  22. Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Gardevoir
  23. Jev: Send out Gardevoir
  24. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  25. Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
  26. Haiku 4.5: Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  27. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
  28. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs)

Harness 2159ee4a4+local changes (harness.diff). Still frames from our own run; no game files are hosted here.