Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| Haiku 4.5 opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 2 | 0 | 9.0 s | $0.056 |
| Jev WON player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 0 | 138 ms | $0.001 |
Frames
6 moments that mattered
Turn 1 · claude-haiku-4.5 opens with Use Muddy Water
Turn 8 · jev used Dragon Breath — knockout
Turn 15 · claude-haiku-4.5 used Psychic — knockout
Turn 21 · claude-haiku-4.5 used Muddy Water — knockout
Turn 25 · jev used Psychic — knockout
Turn 28 · jev used Psychic — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals maximum damage (58-69 HP) to win the offensive race against the identical opponent Swampert. |
6 | 10.9 s |
| 2 | Jev | Jev · Switch to Salamence | 6 | 142 ms |
| 3 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down deals the most damage (43-51 HP) to finish off Salamence efficiently. |
6 | 7.7 s |
| 4 | Jev | Jev · Use Dragon Breath | 6 | 154 ms |
| 5 | Haiku 4.5 | Haiku 4.5 · Switch to Salamence Switching to my full-health Salamence gives a Dragon-type advantage with 2× super effective damage against th… |
6 | 9.7 s |
| 6 | Jev | Jev · Use Dragon Breath | 6 | 144 ms |
| 7 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath is 2x super effective and deals 104-123 damage, nearly KOing the opponent's Salamence while my… |
6 | 7.6 s |
| 8 | Jev | Jev · Use Dragon Breath KO | 6 | 144 ms |
| 9 | Haiku 4.5 | Haiku 4.5 · Switch to Gardevoir forced Gardevoir at full 137/137 HP is better positioned than the damaged Swampert at 111/169 HP. |
2 | 9.0 s |
| 10 | Jev | Jev · Keep Salamence in | 3 | 135 ms |
| 11 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic deals 79-93 damage (63-74% of Salamence's HP), making significant progress toward victory while stayi… |
5 | 13.0 s |
| 12 | Jev | Jev · Use Dragon Breath | 6 | 139 ms |
| 13 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic guarantees a KO against Salamence with 100% accuracy, ending the battle immediately. |
5 | 4.5 s |
| 14 | Jev | Jev · Use Fly | 6 | 139 ms |
| 15 | Haiku 4.5 | Haiku 4.5 · Use Psychic KO Psychic will KO Salamence with guaranteed 100% accuracy and immediately win the battle. |
5 | 4.3 s |
| 16 | Jev | Jev · Send out Swampert forced | 2 | 125 ms |
| 17 | Haiku 4.5 | Haiku 4.5 · Switch to Swampert Gardevoir is at critical health (6/137) and switching to the healthier Swampert (111/169) prevents an immedia… |
5 | 11.4 s |
| 18 | Jev | Jev · Use Take Down | 5 | 143 ms |
| 19 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals the most damage (58-69) to pressure the opponent's full-health Swampert before our low HP r… |
5 | 8.2 s |
| 20 | Jev | Jev · Use Muddy Water | 5 | 126 ms |
| 21 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water KO Muddy Water KOs the opponent's Swampert with 58-69 damage, winning the battle immediately. |
5 | 5.9 s |
| 22 | Jev | Jev · Use Muddy Water | 5 | 137 ms |
| 23 | Jev | Jev · Send out Gardevoir forced | 1 | 0 ms |
| 24 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals the most damage possible (44-52 HP) to chip down Gardevoir before inevitable KO. |
5 | 16.5 s |
| 25 | Jev | Jev · Use Psychic KO | 4 | 123 ms |
| 26 | Haiku 4.5 | Haiku 4.5 · Switch to Gardevoir forced | 1 | 0 ms |
| 27 | Haiku 4.5 | Haiku 4.5 · Use Imprison Imprison completely locks down the opponent's moveset since both Gardevoirs know identical moves, providing s… |
4 | 8.3 s |
| 28 | Jev | Jev · Use Psychic KO | 4 | 149 ms |
Every option on every turn
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Switch to Swampert · Switch to Gardevoir
- Jev: Keep Salamence in · Send out Swampert · Send out Gardevoir
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- Jev: Send out Swampert · Send out Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (may KO) · Use Protect (status move) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Gardevoir
- Jev: Send out Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
- Haiku 4.5: Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs)
Harness 2159ee4a4+local changes (harness.diff). Still frames from our own run; no game files are hosted here.