ROUTE 101
◀ Battle Bench v2 MIRROR MATCH  GAME 1 · SEED 7151

DeepSeek V4 Flash vs Haiku 4.5 · Mirror match 1

DEEPSEEK V4 FLASH WON31 turns · 513 s · $0.068
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
DeepSeek V4 Flash WON
player's side · Lv 50
Swampert, Salamence, Gardevoir20 17.4 s$0.003
Haiku 4.5
opponent's side · Lv 50
Swampert, Salamence, Gardevoir30 9.4 s$0.064
Frames

6 moments that mattered

  • Turn 1 · claude-haiku-4.5 opens with Use Muddy WaterTurn 1 · claude-haiku-4.5 opens with Use Muddy Water
  • Turn 7 · claude-haiku-4.5 used Dragon Breath — knockoutTurn 7 · claude-haiku-4.5 used Dragon Breath — knockout
  • Turn 19 · deepseek-v4-flash used Muddy Water — knockoutTurn 19 · deepseek-v4-flash used Muddy Water — knockout
  • Turn 18 · claude-haiku-4.5 used Psychic — knockoutTurn 18 · claude-haiku-4.5 used Psychic — knockout
  • Turn 26 · claude-haiku-4.5 used Take Down — knockoutTurn 26 · claude-haiku-4.5 used Take Down — knockout
  • Turn 30 · deepseek-v4-flash used Muddy Water — knockoutTurn 30 · deepseek-v4-flash used Muddy Water — knockout
Turns

Every decision

#ModelPickOptionsTime
1Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals the most damage (53-63 HP) to deal with the mirror matchup efficiently.
68.9 s
2DeepSeek V4 FlashDeepSeek V4 Flash · Use Muddy Water
Muddy Water deals the most damage and has a chance to lower the foe's accuracy, giving a significant advantag…
671.5 s
3Haiku 4.5Haiku 4.5 · Switch to Salamence
Switch to Salamence to resist the opponent's Water moves and bring in a fresh, full-health Pokémon to gain th…
69.3 s
4DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Salamence
Switching to Salamence gives a type advantage against Swampert and a faster, stronger attacker to finish the…
69.4 s
5Haiku 4.5Haiku 4.5 · Use Dragon Breath
Dragon Breath deals 2× super effective damage (54-64% of opponent's HP), which is the most efficient way to w…
65.4 s
6DeepSeek V4 FlashDeepSeek V4 Flash · Use Dragon Breath
Dragon Breath is super effective and can OHKO the foe Salamence, giving us a quick advantage.
610.4 s
7Haiku 4.5Haiku 4.5 · Use Dragon Breath KO
Dragon Breath guarantees a KO with 89-105 damage against opponent's 73 HP, winning the battle immediately.
64.3 s
8DeepSeek V4 FlashDeepSeek V4 Flash · Use Dragon Breath
Dragon Breath is guaranteed to KO the foe Salamence with 100% accuracy, ending the battle immediately.
610.9 s
9DeepSeek V4 FlashDeepSeek V4 Flash · Send out Gardevoir forced
Gardevoir can hit Salamence neutrally with Psychic moves, while Swampert's attacks are resisted or ineffectiv…
28.8 s
10Haiku 4.5Haiku 4.5 · Switch to Gardevoir
Switch to fresh Gardevoir to resist Psychic attacks and have better matchup against opponent's Gardevoir.
617.3 s
11DeepSeek V4 FlashDeepSeek V4 Flash · Use Psychic
Psychic will KO the low HP Salamence and win the battle.
55.6 s
12Haiku 4.5Haiku 4.5 · Use Imprison
Imprison locks down the opponent's entire moveset since both Gardevoirs share identical moves, completely neu…
610.5 s
13DeepSeek V4 FlashDeepSeek V4 Flash · Use Imprison
Imprison disables all of the foe Gardevoir's moves, giving us a significant advantage to set up and win.
57.1 s
14Haiku 4.5Haiku 4.5 · Use Calm Mind
Use Calm Mind to boost special attack and defense, gaining an edge in this mirrored matchup despite Imprison…
616.6 s
15DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Swampert
Our Gardevoir's moves are all sealed by foe's Imprison, so the only legal action is to switch to Swampert.
58.6 s
16Haiku 4.5Haiku 4.5 · Use Imprison
Imprison blocks all four of Swampert's moves, completely neutralizing it while I can freely use Calm Mind and…
65.1 s
17DeepSeek V4 FlashDeepSeek V4 Flash · Use Take Down
Take Down deals more physical damage ignoring the foe's Sp. Def boost from Calm Mind.
514.6 s
18Haiku 4.5Haiku 4.5 · Use Psychic KO
Psychic deals 67-79 damage (43-51% of Swampert's HP) for immediate offensive pressure while my Gardevoir is a…
611.7 s
19DeepSeek V4 FlashDeepSeek V4 Flash · Use Muddy Water KO
Muddy Water will KO Gardevoir without recoil damage.
512.1 s
20Haiku 4.5Haiku 4.5 · Switch to Swampert forced
Gardevoir is fainted and must switch; Swampert has much better HP (107/164) and avoids Ground-type super-effe…
27.4 s
21DeepSeek V4 FlashDeepSeek V4 Flash · Send out Gardevoir forced
Swampert is low on health and vulnerable, so switching to full-HP Gardevoir is safer against an unknown incom…
27.5 s
22Haiku 4.5Haiku 4.5 · Use Take Down
Take Down deals 49-58 damage (37-44% of Gardevoir's HP) which is more than Muddy Water's 43-51, maximizing of…
510.3 s
23DeepSeek V4 FlashDeepSeek V4 Flash · Use Calm Mind
Calm Mind boosts Gardevoir's stats so the next Psychic will likely OHKO the weakened Swampert.
513.5 s
24Haiku 4.5Haiku 4.5 · Use Take Down
Take Down deals 49-58 damage to Gardevoir's 77 HP, likely securing the KO or near-KO with better damage outpu…
510.8 s
25DeepSeek V4 FlashDeepSeek V4 Flash · Use Future Sight
Use Future Sight to set up delayed damage, then switch to Swampert to safely finish.
525.4 s
26Haiku 4.5Haiku 4.5 · Use Take Down KO
Take Down guarantees a KO with 49+ damage against Gardevoir's 20 HP, ending the battle immediately.
510.1 s
27DeepSeek V4 FlashDeepSeek V4 Flash · Use Psychic
Psychic is super effective and can KO Swampert before it attacks, as we are faster.
546.0 s
28DeepSeek V4 FlashDeepSeek V4 Flash · Send out Swampert forced 10 ms
29Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water KOs the opponent Swampert and wins the battle.
54.3 s
30DeepSeek V4 FlashDeepSeek V4 Flash · Use Muddy Water KO
Muddy Water deals the most damage without recoil and may lower foe's accuracy, giving the best chance to KO.
49.5 s
31Haiku 4.5Haiku 4.5 · Switch to Salamence forced 10 ms
Every option on every turn
  1. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  2. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  3. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  4. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  5. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  6. DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  7. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
  8. DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  9. DeepSeek V4 Flash: Send out Swampert · Send out Gardevoir
  10. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  11. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  12. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  13. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  14. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  15. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  16. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (resists Water)
  17. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  18. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (resists Water)
  19. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  20. Haiku 4.5: Switch to Swampert · Switch to Salamence (resists Water)
  21. DeepSeek V4 Flash: Keep Swampert in · Send out Gardevoir (hits up to 0.5×, resists Psychic)
  22. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence
  23. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  24. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence
  25. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  26. Haiku 4.5: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence
  27. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (may KO) · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  28. DeepSeek V4 Flash: Send out Swampert
  29. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence (resists Water)
  30. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move)
  31. Haiku 4.5: Switch to Salamence (resists Water)

Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.