Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| DeepSeek V4 Flash WON player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 2 | 0 | 17.4 s | $0.003 |
| Haiku 4.5 opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 0 | 9.4 s | $0.064 |
Frames
6 moments that mattered
Turn 1 · claude-haiku-4.5 opens with Use Muddy Water
Turn 7 · claude-haiku-4.5 used Dragon Breath — knockout
Turn 19 · deepseek-v4-flash used Muddy Water — knockout
Turn 18 · claude-haiku-4.5 used Psychic — knockout
Turn 26 · claude-haiku-4.5 used Take Down — knockout
Turn 30 · deepseek-v4-flash used Muddy Water — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals the most damage (53-63 HP) to deal with the mirror matchup efficiently. |
6 | 8.9 s |
| 2 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water deals the most damage and has a chance to lower the foe's accuracy, giving a significant advantag… |
6 | 71.5 s |
| 3 | Haiku 4.5 | Haiku 4.5 · Switch to Salamence Switch to Salamence to resist the opponent's Water moves and bring in a fresh, full-health Pokémon to gain th… |
6 | 9.3 s |
| 4 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Salamence Switching to Salamence gives a type advantage against Swampert and a faster, stronger attacker to finish the… |
6 | 9.4 s |
| 5 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath deals 2× super effective damage (54-64% of opponent's HP), which is the most efficient way to w… |
6 | 5.4 s |
| 6 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath Dragon Breath is super effective and can OHKO the foe Salamence, giving us a quick advantage. |
6 | 10.4 s |
| 7 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath KO Dragon Breath guarantees a KO with 89-105 damage against opponent's 73 HP, winning the battle immediately. |
6 | 4.3 s |
| 8 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath Dragon Breath is guaranteed to KO the foe Salamence with 100% accuracy, ending the battle immediately. |
6 | 10.9 s |
| 9 | DeepSeek V4 Flash | DeepSeek V4 Flash · Send out Gardevoir forced Gardevoir can hit Salamence neutrally with Psychic moves, while Swampert's attacks are resisted or ineffectiv… |
2 | 8.8 s |
| 10 | Haiku 4.5 | Haiku 4.5 · Switch to Gardevoir Switch to fresh Gardevoir to resist Psychic attacks and have better matchup against opponent's Gardevoir. |
6 | 17.3 s |
| 11 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic Psychic will KO the low HP Salamence and win the battle. |
5 | 5.6 s |
| 12 | Haiku 4.5 | Haiku 4.5 · Use Imprison Imprison locks down the opponent's entire moveset since both Gardevoirs share identical moves, completely neu… |
6 | 10.5 s |
| 13 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Imprison Imprison disables all of the foe Gardevoir's moves, giving us a significant advantage to set up and win. |
5 | 7.1 s |
| 14 | Haiku 4.5 | Haiku 4.5 · Use Calm Mind Use Calm Mind to boost special attack and defense, gaining an edge in this mirrored matchup despite Imprison… |
6 | 16.6 s |
| 15 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Swampert Our Gardevoir's moves are all sealed by foe's Imprison, so the only legal action is to switch to Swampert. |
5 | 8.6 s |
| 16 | Haiku 4.5 | Haiku 4.5 · Use Imprison Imprison blocks all four of Swampert's moves, completely neutralizing it while I can freely use Calm Mind and… |
6 | 5.1 s |
| 17 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Take Down Take Down deals more physical damage ignoring the foe's Sp. Def boost from Calm Mind. |
5 | 14.6 s |
| 18 | Haiku 4.5 | Haiku 4.5 · Use Psychic KO Psychic deals 67-79 damage (43-51% of Swampert's HP) for immediate offensive pressure while my Gardevoir is a… |
6 | 11.7 s |
| 19 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water KO Muddy Water will KO Gardevoir without recoil damage. |
5 | 12.1 s |
| 20 | Haiku 4.5 | Haiku 4.5 · Switch to Swampert forced Gardevoir is fainted and must switch; Swampert has much better HP (107/164) and avoids Ground-type super-effe… |
2 | 7.4 s |
| 21 | DeepSeek V4 Flash | DeepSeek V4 Flash · Send out Gardevoir forced Swampert is low on health and vulnerable, so switching to full-HP Gardevoir is safer against an unknown incom… |
2 | 7.5 s |
| 22 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down deals 49-58 damage (37-44% of Gardevoir's HP) which is more than Muddy Water's 43-51, maximizing of… |
5 | 10.3 s |
| 23 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Calm Mind Calm Mind boosts Gardevoir's stats so the next Psychic will likely OHKO the weakened Swampert. |
5 | 13.5 s |
| 24 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down deals 49-58 damage to Gardevoir's 77 HP, likely securing the KO or near-KO with better damage outpu… |
5 | 10.8 s |
| 25 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Future Sight Use Future Sight to set up delayed damage, then switch to Swampert to safely finish. |
5 | 25.4 s |
| 26 | Haiku 4.5 | Haiku 4.5 · Use Take Down KO Take Down guarantees a KO with 49+ damage against Gardevoir's 20 HP, ending the battle immediately. |
5 | 10.1 s |
| 27 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic Psychic is super effective and can KO Swampert before it attacks, as we are faster. |
5 | 46.0 s |
| 28 | DeepSeek V4 Flash | DeepSeek V4 Flash · Send out Swampert forced | 1 | 0 ms |
| 29 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water KOs the opponent Swampert and wins the battle. |
5 | 4.3 s |
| 30 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water KO Muddy Water deals the most damage without recoil and may lower foe's accuracy, giving the best chance to KO. |
4 | 9.5 s |
| 31 | Haiku 4.5 | Haiku 4.5 · Switch to Salamence forced | 1 | 0 ms |
Every option on every turn
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Send out Swampert · Send out Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (resists Water)
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (resists Water)
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Switch to Swampert · Switch to Salamence (resists Water)
- DeepSeek V4 Flash: Keep Swampert in · Send out Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (may KO) · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- DeepSeek V4 Flash: Send out Swampert
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence (resists Water)
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move)
- Haiku 4.5: Switch to Salamence (resists Water)
Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.