ROUTE 101
◀ Battle Bench v2 MIRROR MATCH  GAME 2 · SEED 7152

DeepSeek V4 Flash vs Haiku 4.5 · Mirror match 2

DEEPSEEK V4 FLASH WON44 turns · 695 s · $0.11
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
DeepSeek V4 Flash WON
opponent's side · Lv 50
Swampert, Salamence, Gardevoir41 20.4 s$0.005
Haiku 4.5
player's side · Lv 50
Swampert, Salamence, Gardevoir10 9.4 s$0.11
Frames

7 moments that mattered

  • Turn 1 · deepseek-v4-flash opens with Use Muddy WaterTurn 1 · deepseek-v4-flash opens with Use Muddy Water
  • Turn 7 · deepseek-v4-flash picked Use Dragon Breath with a KO on the listTurn 7 · deepseek-v4-flash picked Use Dragon Breath with a KO on the list
  • Turn 9 · deepseek-v4-flash used Dragon Breath — knockoutTurn 9 · deepseek-v4-flash used Dragon Breath — knockout
  • Turn 32 · claude-haiku-4.5 used Psychic — knockoutTurn 32 · claude-haiku-4.5 used Psychic — knockout
  • Turn 12 · deepseek-v4-flash used Fly — knockoutTurn 12 · deepseek-v4-flash used Fly — knockout
  • Turn 35 · deepseek-v4-flash used Psychic — knockoutTurn 35 · deepseek-v4-flash used Psychic — knockout
  • Turn 42 · deepseek-v4-flash used Fly — knockoutTurn 42 · deepseek-v4-flash used Fly — knockout
Turns

Every decision

#ModelPickOptionsTime
1DeepSeek V4 FlashDeepSeek V4 Flash · Use Muddy Water
Muddy Water deals the most damage to the opposing Swampert and can lower its accuracy.
64.5 s
2Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals the most damage (63-75 HP) to quickly wear down the opponent Swampert in this even matchup.
612.3 s
3DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Salamence
Switching to Salamence provides a clear type advantage against the opponent's Swampert, preserving our own Sw…
69.5 s
4Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals 63-75 damage to their 102 HP, the highest damage output available to finish the mirror matc…
69.4 s
5DeepSeek V4 FlashDeepSeek V4 Flash · Use Dragon Breath
Dragon Breath deals consistent damage and can be followed up with another attack to secure the KO.
626.5 s
6Haiku 4.5Haiku 4.5 · Use Take Down
Take Down deals 45-54 damage (my strongest damage output) to wear down Salamence efficiently.
611.1 s
7DeepSeek V4 FlashDeepSeek V4 Flash · Use Dragon Breath ⚑ missed KO
Dragon Breath has high accuracy and likely KO, while Fly gives Swampert time to Protect.
612.8 s
8Haiku 4.5Haiku 4.5 · Switch to Salamence
Switch to full-health Salamence to gain a fresh Pokémon with type advantage and avoid fainting my damaged Swa…
67.8 s
9DeepSeek V4 FlashDeepSeek V4 Flash · Use Dragon Breath KO
Dragon Breath is guaranteed to KO the foe Salamence and win the battle.
623.5 s
10Haiku 4.5Haiku 4.5 · Use Dragon Breath
Dragon Breath deals 81-96 damage with 2× super effectiveness against their 105 HP, likely to KO or severely w…
610.0 s
11Haiku 4.5Haiku 4.5 · Send out Gardevoir forced
Gardevoir at full health (140/140) is far superior to severely weakened Swampert (46/166), and has better sur…
210.9 s
12DeepSeek V4 FlashDeepSeek V4 Flash · Use Fly KO
Fly deals strong damage, avoids a turn of Psychic through semi-invulnerability, and can KO Gardevoir in two h…
6116.4 s
13Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 63-75 damage with 100% accuracy to finish the weakened Salamence before it can attack.
510.9 s
14Haiku 4.5Haiku 4.5 · Use Imprison
Imprison locks down Salamence's damaging moves (Dragon Breath and Fly), forcing it to waste turns on Protect…
512.8 s
15DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Swampert
Switching to Swampert provides a bulky Pokémon that can withstand Gardevoir's attacks and potentially counter…
645.3 s
16Haiku 4.5Haiku 4.5 · Use Psychic
Psychic has 100% accuracy and will deal significant damage (63-75 HP) once Salamence lands from Fly, giving u…
57.5 s
17DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Salamence
Switch to Salamence to avoid a super effective Psychic and preserve momentum with a faster, resistant Pokémon.
614.0 s
18Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 65-76 damage with 100% accuracy, guaranteeing a KO against Swampert's remaining 36 HP and endin…
57.5 s
19DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Gardevoir
Switching to a full HP Gardevoir gives a safe counter to Gardevoir's Psychic moves.
611.5 s
20Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 63-75 damage with 100% accuracy, guaranteeing a KO on Salamence's 34 HP.
55.3 s
21DeepSeek V4 FlashDeepSeek V4 Flash · Use Imprison
Imprison seals all of the foe Gardevoir's moves due to identical movesets, giving a decisive advantage.
68.3 s
22Haiku 4.5Haiku 4.5 · Use Imprison
Imprison locks down the opponent's identical moveset while preserving my own moves, gaining a decisive advant…
512.1 s
23DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Swampert
Stuck due to Imprison blocking all moves, switch to Swampert for Psychic resistance to survive and continue t…
611.9 s
24Haiku 4.5Haiku 4.5 · Use Calm Mind
Use Calm Mind to boost Special Attack and Defense in this mirror match where Psychic moves are not very effec…
511.5 s
25DeepSeek V4 FlashDeepSeek V4 Flash · Use Protect
Protect avoids a potential KO from Gardevoir's Psychic or Future Sight and buys time to decide next move.
627.8 s
26Haiku 4.5Haiku 4.5 · Use Psychic
Psychic with 100% accuracy will KO the weakened Swampert at 36 HP with 65-76 damage guaranteed, ending the ba…
57.2 s
27DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Gardevoir
Switching to Gardevoir resists Psychic and preserves Swampert's low HP.
615.3 s
28Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 65-76 damage to KO the low-HP Swampert (36 HP), guaranteeing victory.
58.4 s
29DeepSeek V4 FlashDeepSeek V4 Flash · Use Imprison
Imprison locks the foe's moves due to identical movesets, allowing us to set up safely if we win the speed ti…
618.4 s
30Haiku 4.5Haiku 4.5 · Use Imprison
Using Imprison again will seal all of the opponent's moves (Calm Mind, Psychic, Future Sight, and Imprison),…
511.3 s
31DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Swampert
Switching to Swampert resists Psychic and avoids Imprison's effect on all moves.
614.7 s
32Haiku 4.5Haiku 4.5 · Use Psychic KO
Psychic deals 27-32 damage to the opponent's 56 HP Gardevoir, and the opponent is forced to use Struggle (wit…
512.7 s
33DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Gardevoir forced
Gardevoir resists Psychic moves and has higher HP, making it a safer switch against the foe Gardevoir.
28.2 s
34Haiku 4.5Haiku 4.5 · Send out Swampert forced
Swampert has a neutral matchup against opposing Swampert, while Gardevoir is weak to Ground moves
28.9 s
35DeepSeek V4 FlashDeepSeek V4 Flash · Use Psychic KO
Psychic will KO Swampert immediately, securing the win without risk.
516.7 s
36Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water has the best chance to KO the low-HP Gardevoir (53-63 damage range against 56 HP) before it can a…
59.3 s
37Haiku 4.5Haiku 4.5 · Send out Gardevoir forced 10 ms
38DeepSeek V4 FlashDeepSeek V4 Flash · Use Imprison
Imprison blocks all of the foe's moves due to identical movesets, letting us safely set up with Calm Mind.
57.9 s
39Haiku 4.5Haiku 4.5 · Use Imprison
Imprison locks down the opponent's identical moveset (Calm Mind, Psychic, Imprison, Future Sight), forcing th…
48.4 s
40DeepSeek V4 FlashDeepSeek V4 Flash · Switch to Salamence
Imprison blocks all our moves, so we must switch to Salamence to avoid being forced to Struggle.
55.3 s
41Haiku 4.5Haiku 4.5 · Use Psychic
Psychic can deal 27-32 damage to KO the weakened foe with 56 HP, ending the battle quickly.
411.3 s
42DeepSeek V4 FlashDeepSeek V4 Flash · Use Fly KO
Fly will KO Gardevoir and the semi-invulnerable first turn avoids damage from Psychic due to higher speed.
510.1 s
43Haiku 4.5Haiku 4.5 · Use Psychic
Psychic KOs Salamence immediately with guaranteed 100% accuracy, ending the battle this turn.
44.4 s
44Haiku 4.5Haiku 4.5 · Use Future Sight
Future Sight will trigger when Salamence lands from Fly and KOs it with 56-66 damage to its remaining 23 HP
45.5 s
Every option on every turn
  1. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  2. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  3. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  4. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  5. DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  6. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  7. DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (may KO) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  8. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  9. DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
  10. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  11. Haiku 4.5: Send out Swampert · Send out Gardevoir
  12. DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  13. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  14. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  15. DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  16. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  17. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  18. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  19. DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  20. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  21. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  22. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  23. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  24. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  25. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  26. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  27. DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  28. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  29. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  30. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  31. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  32. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  33. DeepSeek V4 Flash: Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  34. Haiku 4.5: Keep Gardevoir in · Send out Swampert
  35. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Salamence (resists Water)
  36. Haiku 4.5: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (may KO) · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  37. Haiku 4.5: Send out Gardevoir (hits up to 0.5×, resists Psychic)
  38. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
  39. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
  40. DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
  41. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
  42. DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  43. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
  44. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)

Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.