Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| DeepSeek V4 Flash WON opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 4 | 1 | 20.4 s | $0.005 |
| Haiku 4.5 player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 1 | 0 | 9.4 s | $0.11 |
Frames
7 moments that mattered
Turn 1 · deepseek-v4-flash opens with Use Muddy Water
Turn 7 · deepseek-v4-flash picked Use Dragon Breath with a KO on the list
Turn 9 · deepseek-v4-flash used Dragon Breath — knockout
Turn 32 · claude-haiku-4.5 used Psychic — knockout
Turn 12 · deepseek-v4-flash used Fly — knockout
Turn 35 · deepseek-v4-flash used Psychic — knockout
Turn 42 · deepseek-v4-flash used Fly — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water deals the most damage to the opposing Swampert and can lower its accuracy. |
6 | 4.5 s |
| 2 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals the most damage (63-75 HP) to quickly wear down the opponent Swampert in this even matchup. |
6 | 12.3 s |
| 3 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Salamence Switching to Salamence provides a clear type advantage against the opponent's Swampert, preserving our own Sw… |
6 | 9.5 s |
| 4 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals 63-75 damage to their 102 HP, the highest damage output available to finish the mirror matc… |
6 | 9.4 s |
| 5 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath Dragon Breath deals consistent damage and can be followed up with another attack to secure the KO. |
6 | 26.5 s |
| 6 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down deals 45-54 damage (my strongest damage output) to wear down Salamence efficiently. |
6 | 11.1 s |
| 7 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath ⚑ missed KO Dragon Breath has high accuracy and likely KO, while Fly gives Swampert time to Protect. |
6 | 12.8 s |
| 8 | Haiku 4.5 | Haiku 4.5 · Switch to Salamence Switch to full-health Salamence to gain a fresh Pokémon with type advantage and avoid fainting my damaged Swa… |
6 | 7.8 s |
| 9 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath KO Dragon Breath is guaranteed to KO the foe Salamence and win the battle. |
6 | 23.5 s |
| 10 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath deals 81-96 damage with 2× super effectiveness against their 105 HP, likely to KO or severely w… |
6 | 10.0 s |
| 11 | Haiku 4.5 | Haiku 4.5 · Send out Gardevoir forced Gardevoir at full health (140/140) is far superior to severely weakened Swampert (46/166), and has better sur… |
2 | 10.9 s |
| 12 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Fly KO Fly deals strong damage, avoids a turn of Psychic through semi-invulnerability, and can KO Gardevoir in two h… |
6 | 116.4 s |
| 13 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic deals 63-75 damage with 100% accuracy to finish the weakened Salamence before it can attack. |
5 | 10.9 s |
| 14 | Haiku 4.5 | Haiku 4.5 · Use Imprison Imprison locks down Salamence's damaging moves (Dragon Breath and Fly), forcing it to waste turns on Protect… |
5 | 12.8 s |
| 15 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Swampert Switching to Swampert provides a bulky Pokémon that can withstand Gardevoir's attacks and potentially counter… |
6 | 45.3 s |
| 16 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic has 100% accuracy and will deal significant damage (63-75 HP) once Salamence lands from Fly, giving u… |
5 | 7.5 s |
| 17 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Salamence Switch to Salamence to avoid a super effective Psychic and preserve momentum with a faster, resistant Pokémon. |
6 | 14.0 s |
| 18 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic deals 65-76 damage with 100% accuracy, guaranteeing a KO against Swampert's remaining 36 HP and endin… |
5 | 7.5 s |
| 19 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Gardevoir Switching to a full HP Gardevoir gives a safe counter to Gardevoir's Psychic moves. |
6 | 11.5 s |
| 20 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic deals 63-75 damage with 100% accuracy, guaranteeing a KO on Salamence's 34 HP. |
5 | 5.3 s |
| 21 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Imprison Imprison seals all of the foe Gardevoir's moves due to identical movesets, giving a decisive advantage. |
6 | 8.3 s |
| 22 | Haiku 4.5 | Haiku 4.5 · Use Imprison Imprison locks down the opponent's identical moveset while preserving my own moves, gaining a decisive advant… |
5 | 12.1 s |
| 23 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Swampert Stuck due to Imprison blocking all moves, switch to Swampert for Psychic resistance to survive and continue t… |
6 | 11.9 s |
| 24 | Haiku 4.5 | Haiku 4.5 · Use Calm Mind Use Calm Mind to boost Special Attack and Defense in this mirror match where Psychic moves are not very effec… |
5 | 11.5 s |
| 25 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Protect Protect avoids a potential KO from Gardevoir's Psychic or Future Sight and buys time to decide next move. |
6 | 27.8 s |
| 26 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic with 100% accuracy will KO the weakened Swampert at 36 HP with 65-76 damage guaranteed, ending the ba… |
5 | 7.2 s |
| 27 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Gardevoir Switching to Gardevoir resists Psychic and preserves Swampert's low HP. |
6 | 15.3 s |
| 28 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic deals 65-76 damage to KO the low-HP Swampert (36 HP), guaranteeing victory. |
5 | 8.4 s |
| 29 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Imprison Imprison locks the foe's moves due to identical movesets, allowing us to set up safely if we win the speed ti… |
6 | 18.4 s |
| 30 | Haiku 4.5 | Haiku 4.5 · Use Imprison Using Imprison again will seal all of the opponent's moves (Calm Mind, Psychic, Future Sight, and Imprison),… |
5 | 11.3 s |
| 31 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Swampert Switching to Swampert resists Psychic and avoids Imprison's effect on all moves. |
6 | 14.7 s |
| 32 | Haiku 4.5 | Haiku 4.5 · Use Psychic KO Psychic deals 27-32 damage to the opponent's 56 HP Gardevoir, and the opponent is forced to use Struggle (wit… |
5 | 12.7 s |
| 33 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Gardevoir forced Gardevoir resists Psychic moves and has higher HP, making it a safer switch against the foe Gardevoir. |
2 | 8.2 s |
| 34 | Haiku 4.5 | Haiku 4.5 · Send out Swampert forced Swampert has a neutral matchup against opposing Swampert, while Gardevoir is weak to Ground moves |
2 | 8.9 s |
| 35 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic KO Psychic will KO Swampert immediately, securing the win without risk. |
5 | 16.7 s |
| 36 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water has the best chance to KO the low-HP Gardevoir (53-63 damage range against 56 HP) before it can a… |
5 | 9.3 s |
| 37 | Haiku 4.5 | Haiku 4.5 · Send out Gardevoir forced | 1 | 0 ms |
| 38 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Imprison Imprison blocks all of the foe's moves due to identical movesets, letting us safely set up with Calm Mind. |
5 | 7.9 s |
| 39 | Haiku 4.5 | Haiku 4.5 · Use Imprison Imprison locks down the opponent's identical moveset (Calm Mind, Psychic, Imprison, Future Sight), forcing th… |
4 | 8.4 s |
| 40 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Salamence Imprison blocks all our moves, so we must switch to Salamence to avoid being forced to Struggle. |
5 | 5.3 s |
| 41 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic can deal 27-32 damage to KO the weakened foe with 56 HP, ending the battle quickly. |
4 | 11.3 s |
| 42 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Fly KO Fly will KO Gardevoir and the semi-invulnerable first turn avoids damage from Psychic due to higher speed. |
5 | 10.1 s |
| 43 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic KOs Salamence immediately with guaranteed 100% accuracy, ending the battle this turn. |
4 | 4.4 s |
| 44 | Haiku 4.5 | Haiku 4.5 · Use Future Sight Future Sight will trigger when Salamence lands from Fly and KOs it with 56-66 damage to its remaining 23 HP |
4 | 5.5 s |
Every option on every turn
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (may KO) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Send out Swampert · Send out Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- DeepSeek V4 Flash: Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Keep Gardevoir in · Send out Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Salamence (resists Water)
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (may KO) · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Send out Gardevoir (hits up to 0.5×, resists Psychic)
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.