Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| DeepSeek V4 Flash player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 2 | 1 | 34.8 s | $0.014 |
| Jev WON opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 4 | 0 | 182 ms | $0.001 |
Frames
8 moments that mattered
Turn 1 · jev opens with Use Muddy Water
Turn 6 · deepseek-v4-flash used Muddy Water — knockout
Turn 5 · jev used Muddy Water — knockout
Turn 11 · jev used Dragon Breath — knockout
Turn 27 · deepseek-v4-flash used Psychic — knockout
Turn 32 · deepseek-v4-flash picked Use Calm Mind with a KO on the list
Turn 30 · jev used Fly — knockout
Turn 34 · jev used Dragon Breath — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Jev | Jev · Use Muddy Water | 6 | 192 ms |
| 2 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water is our strongest reliable STAB move and deals the most damage to the opposing Swampert. |
6 | 10.0 s |
| 3 | Jev | Jev · Use Muddy Water | 6 | 155 ms |
| 4 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water deals the most damage and helps finish the weakened foe quickly, despite its imperfect accuracy. |
6 | 10.7 s |
| 5 | Jev | Jev · Use Muddy Water KO | 6 | 167 ms |
| 6 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water KO Muddy Water KOs with no recoil and the same accuracy as Take Down. |
6 | 8.9 s |
| 7 | Jev | Jev · Switch to Salamence forced | 2 | 144 ms |
| 8 | DeepSeek V4 Flash | DeepSeek V4 Flash · Send out Salamence forced Swampert is weak, and Salamence is full health and resists Water while being immune to Ground, giving the bes… |
3 | 6.9 s |
| 9 | Jev | Jev · Use Dragon Breath | 5 | 211 ms |
| 10 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath Dragon Breath is super effective against Salamence and deals heavy damage, bringing it into KO range. |
6 | 125.7 s |
| 11 | Jev | Jev · Use Dragon Breath KO | 5 | 193 ms |
| 12 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath Dragon Breath is guaranteed to KO the foe Salamence, securing the win. |
6 | 4.1 s |
| 13 | DeepSeek V4 Flash | DeepSeek V4 Flash · Send out Gardevoir forced Gardevoir has full HP and can withstand a hit from Salamence, while Swampert is critically low on health and… |
2 | 23.4 s |
| 14 | Jev | Jev · Switch to Gardevoir | 5 | 162 ms |
| 15 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic Psychic is 100% accurate and will KO Salamence, securing the win. |
5 | 12.3 s |
| 16 | Jev | Jev · Use Calm Mind | 5 | 166 ms |
| 17 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Imprison Imprison locks the opponent out of all shared moves, forcing it to Struggle and letting us win safely. |
5 | 12.9 s |
| 18 | Jev | Jev · Use Calm Mind | 5 | 170 ms |
| 19 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Calm Mind Boost Special Attack with Calm Mind while the opponent is sealed from using its moves. |
5 | 17.3 s |
| 20 | Jev | Jev · Use Psychic | 5 | 190 ms |
| 21 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Calm Mind Use Calm Mind to stack boosts while the foe is Imprisoned and forced to Struggle, setting up an easier KO. |
5 | 45.2 s |
| 22 | Jev | Jev · Use Calm Mind | 5 | 206 ms |
| 23 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Calm Mind Calm Mind forces foe to use Struggle, damaging itself while we boost stats. |
5 | 95.5 s |
| 24 | Jev | Jev · Use Psychic | 5 | 228 ms |
| 25 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic Boosted Sp. Atk allows Psychic to deal heavy damage, likely KOing the foe. |
5 | 52.3 s |
| 26 | Jev | Jev · Use Psychic | 5 | 193 ms |
| 27 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic KO Psychic will KO the weakened foe Gardevoir now. |
5 | 2.8 s |
| 28 | Jev | Jev · Switch to Salamence forced | 1 | 0 ms |
| 29 | DeepSeek V4 Flash | DeepSeek V4 Flash · Keep Gardevoir in Gardevoir has higher HP and Calm Mind boosts, while Swampert at 27 HP is too fragile to switch in safely. |
2 | 22.4 s |
| 30 | Jev | Jev · Use Fly KO | 4 | 184 ms |
| 31 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic Psychic is a guaranteed immediate KO against Salamence's 24 HP. |
5 | 3.1 s |
| 32 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Calm Mind ⚑ missed KO [no usable reply, played option 1] |
5 | 132.3 s |
| 33 | DeepSeek V4 Flash | DeepSeek V4 Flash · Send out Swampert forced | 1 | 0 ms |
| 34 | Jev | Jev · Use Dragon Breath KO | 4 | 166 ms |
| 35 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water guarantees the KO and avoids Intimidate's Attack drop and recoil. |
4 | 40.0 s |
Every option on every turn
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Keep Swampert in · Send out Salamence (resists Water) · Send out Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Send out Swampert · Send out Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs) · Switch to Swampert
- Jev: Switch to Salamence
- DeepSeek V4 Flash: Keep Gardevoir in · Send out Swampert
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs)
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- DeepSeek V4 Flash: Send out Swampert
- Jev: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs)
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move)
Harness 54816309a+local changes (harness.diff). Still frames from our own run; no game files are hosted here.