Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| DeepSeek V4 Flash WON opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 4 | 0 | 16.5 s | $0.002 |
| Jev player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 2 | 0 | 161 ms | $0.001 |
Frames
7 moments that mattered
Turn 1 · deepseek-v4-flash opens with Use Muddy Water
Turn 10 · deepseek-v4-flash used Fly — knockout
Turn 15 · jev used Dragon Breath — knockout
Turn 21 · jev used Fly — knockout
Turn 22 · deepseek-v4-flash used Take Down — knockout
Turn 25 · deepseek-v4-flash used Psychic — knockout
Turn 28 · deepseek-v4-flash used Psychic — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water deals strong damage without recoil and may lower the foe's accuracy, giving us an advantage. |
6 | 7.8 s |
| 2 | Jev | Jev · Use Muddy Water | 6 | 171 ms |
| 3 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Salamence Switching to Salamence gives us a type advantage, resisting Water and being immune to Ground, allowing us to… |
6 | 10.0 s |
| 4 | Jev | Jev · Use Muddy Water | 6 | 244 ms |
| 5 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath Dragon Breath is reliable and can chip down the Swampert while providing a chance to paralyze it. |
6 | 73.1 s |
| 6 | Jev | Jev · Use Take Down | 6 | 165 ms |
| 7 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Fly Fly will KO the weakened Swampert in two turns unless it uses Protect, but it's the only move that can guaran… |
6 | 7.7 s |
| 8 | Jev | Jev · Switch to Gardevoir | 6 | 156 ms |
| 9 | Jev | Jev · Use Psychic | 6 | 153 ms |
| 10 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Fly KO Fly guarantees a KO on Gardevoir while being safe from its attack due to semi-invulnerability. |
6 | 13.8 s |
| 11 | Jev | Jev · Use Psychic | 6 | 155 ms |
| 12 | Jev | Jev · Use Psychic | 6 | 137 ms |
| 13 | Jev | Jev · Send out Salamence forced | 2 | 152 ms |
| 14 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath Dragon Breath deals heavy super effective damage and pressures the foe, possibly leading to an early KO. |
6 | 19.6 s |
| 15 | Jev | Jev · Use Dragon Breath KO | 5 | 148 ms |
| 16 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Swampert forced Swampert resists both of Salamence's attacking moves and can likely survive to threaten a KO. |
2 | 7.8 s |
| 17 | Jev | Jev · Keep Salamence in | 2 | 147 ms |
| 18 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Take Down Take Down has a good chance to KO Salamence with 85% accuracy and 41-49 damage against its 66 HP. |
5 | 9.6 s |
| 19 | Jev | Jev · Use Dragon Breath | 5 | 181 ms |
| 20 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Protect Block Salamence's Fly to survive and then finish it off next turn. |
5 | 21.7 s |
| 21 | Jev | Jev · Use Fly KO | 5 | 136 ms |
| 22 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Take Down KO Take Down is the best chance to KO Salamence now, as it deals enough damage and we need to win quickly. |
5 | 12.9 s |
| 23 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Gardevoir forced | 1 | 0 ms |
| 24 | Jev | Jev · Send out Swampert forced | 2 | 161 ms |
| 25 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic KO Psychic will KO Swampert immediately with 100% accuracy and sufficient damage. |
4 | 2.6 s |
| 26 | Jev | Jev · Use Muddy Water | 5 | 157 ms |
| 27 | Jev | Jev · Send out Salamence forced | 1 | 0 ms |
| 28 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic KO Psychic is a guaranteed KO with 100 accuracy. |
4 | 12.0 s |
| 29 | Jev | Jev · Use Fly | 4 | 151 ms |
Every option on every turn
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (may KO) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Jev: Use Calm Mind (status move) · Use Psychic (may KO) · Use Imprison (status move) · Use Future Sight (may KO) · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Use Calm Mind (status move) · Use Psychic (may KO) · Use Imprison (status move) · Use Future Sight (may KO) · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Send out Salamence (hits up to 2×, weak to Dragon 2×) · Send out Swampert
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert
- DeepSeek V4 Flash: Switch to Swampert · Switch to Gardevoir
- Jev: Keep Salamence in · Send out Swampert
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- DeepSeek V4 Flash: Switch to Gardevoir
- Jev: Keep Salamence in · Send out Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence
- Jev: Send out Salamence
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly
Harness 2159ee4a4+local changes (harness.diff). Still frames from our own run; no game files are hosted here.