ROUTE 101
◀ Battle Bench v2 MIRROR MATCH  GAME 1 · SEED 7121

Gemini 3 Flash vs Haiku 4.5 · Mirror match 1

HAIKU 4.5 WON30 turns · 202 s · $0.086
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
Gemini 3 Flash
player's side · Lv 50
Swampert, Salamence, Gardevoir00 4.6 s$0.038
Haiku 4.5 WON
opponent's side · Lv 50
Swampert, Salamence, Gardevoir30 7.7 s$0.048
Frames

4 moments that mattered

  • Turn 1 · claude-haiku-4.5 opens with Use Muddy WaterTurn 1 · claude-haiku-4.5 opens with Use Muddy Water
  • Turn 17 · claude-haiku-4.5 used Dragon Breath — knockoutTurn 17 · claude-haiku-4.5 used Dragon Breath — knockout
  • Turn 26 · claude-haiku-4.5 used Dragon Breath — knockoutTurn 26 · claude-haiku-4.5 used Dragon Breath — knockout
  • Turn 29 · claude-haiku-4.5 used Dragon Breath — knockoutTurn 29 · claude-haiku-4.5 used Dragon Breath — knockout
Turns

Every decision

#ModelPickOptionsTime
1Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals the most damage per turn without recoil in this mirror matchup where aggressive offense win…
66.9 s
2Gemini 3 FlashGemini 3 Flash · Use Muddy Water
Muddy Water deals the most damage and has a chance to lower the opponent's accuracy.
63.3 s
3Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water provides consistent STAB damage to defeat the opponent's full-health Swampert faster than switchi…
611.0 s
4Gemini 3 FlashGemini 3 Flash · Use Muddy Water
Muddy Water deals the most damage to the foe and I have a significant HP advantage.
63.1 s
5Haiku 4.5Haiku 4.5 · Switch to Salamence
My Swampert is critically low on health and switching to the full-health Salamence that resists Water is safe…
69.2 s
6Gemini 3 FlashGemini 3 Flash · Use Muddy Water
Muddy Water deals the most damage and has a high chance to knock out the opponent.
62.5 s
7Haiku 4.5Haiku 4.5 · Use Fly
Fly deals the highest damage (56-66 to 101 HP) to finish the weakened Swampert.
610.3 s
8Gemini 3 FlashGemini 3 Flash · Use Muddy Water
Muddy Water provides chip damage with a valuable 30% chance to lower Salamence's accuracy, which is safer tha…
64.9 s
9Gemini 3 FlashGemini 3 Flash · Use Protect
The opponent is in the air using Fly, so Protect will negate the damage on the next turn.
62.2 s
10Haiku 4.5Haiku 4.5 · Use Fly
Fly deals the most damage (56-66) to finish off the weakened Swampert quickly.
68.8 s
11Gemini 3 FlashGemini 3 Flash · Use Take Down
Take Down deals the highest neutral damage to Salamence compared to the resisted Muddy Water.
64.8 s
12Gemini 3 FlashGemini 3 Flash · Use Protect
The opponent is in the air after using Fly, so Protect will negate the incoming damage.
62.9 s
13Haiku 4.5Haiku 4.5 · Use Dragon Breath
Dragon Breath deals guaranteed damage with 100% accuracy to finish the weakened Swampert.
614.0 s
14Gemini 3 FlashGemini 3 Flash · Use Take Down
Take Down provides the highest damage output against Salamence while it is on the ground after its Fly move f…
65.0 s
15Haiku 4.5Haiku 4.5 · Use Dragon Breath
Dragon Breath with 100% accuracy guarantees a KO against the low-HP Swampert to win the battle.
64.9 s
16Gemini 3 FlashGemini 3 Flash · Use Protect
Salamence is likely to use the second turn of Fly, so Protect will negate the damage.
61.1 s
17Haiku 4.5Haiku 4.5 · Use Dragon Breath KO
Dragon Breath KOs the opponent's low-health Swampert with guaranteed 100% accuracy
64.1 s
18Gemini 3 FlashGemini 3 Flash · Switch to Salamence
Swampert is at low health and switching to a full-HP Salamence provides a fresh attacker.
65.2 s
19Gemini 3 FlashGemini 3 Flash · Send out Gardevoir forced
Gardevoir is at full health while Swampert is near fainting.
23.8 s
20Haiku 4.5Haiku 4.5 · Use Fly
Fly deals 84-99 damage (65-76% of Gardevoir's HP), putting it in critical range for a KO next turn.
67.2 s
21Gemini 3 FlashGemini 3 Flash · Use Psychic
Psychic deals the most immediate damage and puts Salamence in range to be finished off on the next turn.
53.7 s
22Gemini 3 FlashGemini 3 Flash · Use Calm Mind
Salamence is in the air due to Fly, so direct attacks will miss; Calm Mind boosts stats for the next turn.
53.6 s
23Haiku 4.5Haiku 4.5 · Use Fly
Fly does 84-99 damage and KOs Gardevoir's 74 HP, eliminating the threat immediately.
65.9 s
24Gemini 3 FlashGemini 3 Flash · Use Psychic
With the Sp. Atk boost from Calm Mind, Psychic is highly likely to knock out Salamence this turn once it land…
56.6 s
25Gemini 3 FlashGemini 3 Flash · Use Calm Mind
Salamence is currently invulnerable due to Fly, so using Calm Mind to boost stats while it is in the air is t…
56.1 s
26Haiku 4.5Haiku 4.5 · Use Dragon Breath KO
Dragon Breath with 100% accuracy will KO the opponent's Gardevoir at 10 HP for an immediate win.
65.4 s
27Gemini 3 FlashGemini 3 Flash · Use Psychic
The logs indicate Salamence just completed its Fly turn and is now on the ground, allowing a boosted Psychic…
512.8 s
28Gemini 3 FlashGemini 3 Flash · Send out Swampert forced 10 ms
29Haiku 4.5Haiku 4.5 · Use Dragon Breath KO
Dragon Breath guarantees a KO against Swampert with 100% accuracy, immediately winning the battle.
64.5 s
30Gemini 3 FlashGemini 3 Flash · Use Take Down
Take Down provides the highest damage output against Salamence to chip away its health before Swampert faints.
45.7 s
Every option on every turn
  1. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  2. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  3. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  4. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  5. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  6. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (may KO) · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  7. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  8. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  9. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  10. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  11. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  12. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  13. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  14. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  15. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  16. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  17. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  18. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  19. Gemini 3 Flash: Keep Swampert in · Send out Gardevoir
  20. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  21. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  22. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  23. Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  24. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  25. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  26. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  27. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  28. Gemini 3 Flash: Send out Swampert
  29. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  30. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move)

Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.