Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| Gemini 3 Flash player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 0 | 0 | 4.6 s | $0.038 |
| Haiku 4.5 WON opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 0 | 7.7 s | $0.048 |
Frames
4 moments that mattered
Turn 1 · claude-haiku-4.5 opens with Use Muddy Water
Turn 17 · claude-haiku-4.5 used Dragon Breath — knockout
Turn 26 · claude-haiku-4.5 used Dragon Breath — knockout
Turn 29 · claude-haiku-4.5 used Dragon Breath — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals the most damage per turn without recoil in this mirror matchup where aggressive offense win… |
6 | 6.9 s |
| 2 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water deals the most damage and has a chance to lower the opponent's accuracy. |
6 | 3.3 s |
| 3 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water provides consistent STAB damage to defeat the opponent's full-health Swampert faster than switchi… |
6 | 11.0 s |
| 4 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water deals the most damage to the foe and I have a significant HP advantage. |
6 | 3.1 s |
| 5 | Haiku 4.5 | Haiku 4.5 · Switch to Salamence My Swampert is critically low on health and switching to the full-health Salamence that resists Water is safe… |
6 | 9.2 s |
| 6 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water deals the most damage and has a high chance to knock out the opponent. |
6 | 2.5 s |
| 7 | Haiku 4.5 | Haiku 4.5 · Use Fly Fly deals the highest damage (56-66 to 101 HP) to finish the weakened Swampert. |
6 | 10.3 s |
| 8 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water provides chip damage with a valuable 30% chance to lower Salamence's accuracy, which is safer tha… |
6 | 4.9 s |
| 9 | Gemini 3 Flash | Gemini 3 Flash · Use Protect The opponent is in the air using Fly, so Protect will negate the damage on the next turn. |
6 | 2.2 s |
| 10 | Haiku 4.5 | Haiku 4.5 · Use Fly Fly deals the most damage (56-66) to finish off the weakened Swampert quickly. |
6 | 8.8 s |
| 11 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down deals the highest neutral damage to Salamence compared to the resisted Muddy Water. |
6 | 4.8 s |
| 12 | Gemini 3 Flash | Gemini 3 Flash · Use Protect The opponent is in the air after using Fly, so Protect will negate the incoming damage. |
6 | 2.9 s |
| 13 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath deals guaranteed damage with 100% accuracy to finish the weakened Swampert. |
6 | 14.0 s |
| 14 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down provides the highest damage output against Salamence while it is on the ground after its Fly move f… |
6 | 5.0 s |
| 15 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath with 100% accuracy guarantees a KO against the low-HP Swampert to win the battle. |
6 | 4.9 s |
| 16 | Gemini 3 Flash | Gemini 3 Flash · Use Protect Salamence is likely to use the second turn of Fly, so Protect will negate the damage. |
6 | 1.1 s |
| 17 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath KO Dragon Breath KOs the opponent's low-health Swampert with guaranteed 100% accuracy |
6 | 4.1 s |
| 18 | Gemini 3 Flash | Gemini 3 Flash · Switch to Salamence Swampert is at low health and switching to a full-HP Salamence provides a fresh attacker. |
6 | 5.2 s |
| 19 | Gemini 3 Flash | Gemini 3 Flash · Send out Gardevoir forced Gardevoir is at full health while Swampert is near fainting. |
2 | 3.8 s |
| 20 | Haiku 4.5 | Haiku 4.5 · Use Fly Fly deals 84-99 damage (65-76% of Gardevoir's HP), putting it in critical range for a KO next turn. |
6 | 7.2 s |
| 21 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic Psychic deals the most immediate damage and puts Salamence in range to be finished off on the next turn. |
5 | 3.7 s |
| 22 | Gemini 3 Flash | Gemini 3 Flash · Use Calm Mind Salamence is in the air due to Fly, so direct attacks will miss; Calm Mind boosts stats for the next turn. |
5 | 3.6 s |
| 23 | Haiku 4.5 | Haiku 4.5 · Use Fly Fly does 84-99 damage and KOs Gardevoir's 74 HP, eliminating the threat immediately. |
6 | 5.9 s |
| 24 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic With the Sp. Atk boost from Calm Mind, Psychic is highly likely to knock out Salamence this turn once it land… |
5 | 6.6 s |
| 25 | Gemini 3 Flash | Gemini 3 Flash · Use Calm Mind Salamence is currently invulnerable due to Fly, so using Calm Mind to boost stats while it is in the air is t… |
5 | 6.1 s |
| 26 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath KO Dragon Breath with 100% accuracy will KO the opponent's Gardevoir at 10 HP for an immediate win. |
6 | 5.4 s |
| 27 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic The logs indicate Salamence just completed its Fly turn and is now on the ground, allowing a boosted Psychic… |
5 | 12.8 s |
| 28 | Gemini 3 Flash | Gemini 3 Flash · Send out Swampert forced | 1 | 0 ms |
| 29 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath KO Dragon Breath guarantees a KO against Swampert with 100% accuracy, immediately winning the battle. |
6 | 4.5 s |
| 30 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down provides the highest damage output against Salamence to chip away its health before Swampert faints. |
4 | 5.7 s |
Every option on every turn
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (may KO) · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Gemini 3 Flash: Keep Swampert in · Send out Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Gemini 3 Flash: Send out Swampert
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move)
Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.