Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| Gemini 3 Flash WON player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 0 | 3.4 s | $0.021 |
| DeepSeek V4 Flash opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 1 | 0 | 42.5 s | $0.006 |
Frames
5 moments that mattered
Turn 1 · deepseek-v4-flash opens with Use Muddy Water
Turn 11 · gemini-3-flash-preview used Muddy Water — knockout
Turn 10 · deepseek-v4-flash used Psychic — knockout
Turn 18 · gemini-3-flash-preview used Dragon Breath — knockout
Turn 22 · gemini-3-flash-preview used Dragon Breath — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water deals solid neutral damage and may lower the foe's accuracy, giving the best immediate advantage. |
6 | 81.4 s |
| 2 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water deals the most damage without recoil and offers a potential accuracy debuff. |
6 | 3.1 s |
| 3 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Salamence Switching to Salamence gives us a fresh, faster Pokémon with stronger neutral attacks, allowing us to outspee… |
6 | 73.9 s |
| 4 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water deals the most damage without recoil and has already lowered the foe's accuracy. |
6 | 2.6 s |
| 5 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Fly Fly deals high neutral damage and can finish Swampert quickly if it hits. |
6 | 11.8 s |
| 6 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down deals the most damage to Salamence among Swampert's moves, putting it in range for a 2HKO. |
6 | 4.2 s |
| 7 | Gemini 3 Flash | Gemini 3 Flash · Use Protect The foe is currently in the air using Fly, so Protect will negate the incoming damage. |
6 | 2.8 s |
| 8 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Gardevoir Switching to fresh Gardevoir avoids wasting a turn on Protect and brings in a healthy Pokémon that resists sp… |
6 | 92.5 s |
| 9 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down deals the most damage to Salamence, putting it into range for a knockout in two hits. |
6 | 2.5 s |
| 10 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic KO Psychic deals immediate heavy damage to Swampert, bringing it into KO range for a follow-up. |
6 | 9.2 s |
| 11 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water KO Muddy Water deals consistent special damage and has a chance to lower the foe's accuracy without recoil. |
6 | 4.1 s |
| 12 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Swampert forced Swampert resists Water moves, has higher HP, and can safely finish off the weakened foe. |
2 | 32.1 s |
| 13 | Gemini 3 Flash | Gemini 3 Flash · Send out Salamence forced Salamence is at full health and provides the most offensive pressure to sweep the remaining team. |
3 | 4.5 s |
| 14 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Take Down Take Down deals the most damage and is neutral against Salamence, helping to close the HP gap. |
5 | 12.9 s |
| 15 | Gemini 3 Flash | Gemini 3 Flash · Use Fly Fly deals the most damage while providing a turn of invulnerability against the opponent's attacks. |
6 | 4.5 s |
| 16 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Take Down Take Down deals the most damage despite recoil and is the best option to make progress against Salamence. |
5 | 52.0 s |
| 17 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Salamence Switching to a healthier Salamence preserves momentum while avoiding recoil damage on low HP Swampert. |
5 | 24.5 s |
| 18 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Breath KO Dragon Breath has 100% accuracy and is guaranteed to KO the foe Swampert based on its remaining HP. |
6 | 2.9 s |
| 19 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Swampert forced | 1 | 0 ms |
| 20 | Gemini 3 Flash | Gemini 3 Flash · Keep Salamence in Salamence is already in battle with decent health and maintains offensive pressure against the opponent's Sal… |
3 | 5.5 s |
| 21 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water is the only damaging move that won't risk recoil or low accuracy relative to Take Down, and it ca… |
4 | 34.1 s |
| 22 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Breath KO Dragon Breath has 100% accuracy and is guaranteed to KO the low-HP Swampert. |
6 | 1.0 s |
Every option on every turn
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (resists Water)
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- DeepSeek V4 Flash: Switch to Swampert · Switch to Salamence (resists Water)
- Gemini 3 Flash: Keep Swampert in · Send out Salamence · Send out Gardevoir (hits up to 0.5×, resists Psychic)
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Switch to Swampert
- Gemini 3 Flash: Keep Salamence in · Send out Swampert · Send out Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move)
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
Harness 54816309a+local changes (harness.diff). Still frames from our own run; no game files are hosted here.