Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| Gemini 3 Flash opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 0 | 4.0 s | $0.034 |
| DeepSeek V4 Flash WON player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 2 | 39.0 s | $0.013 |
Frames
8 moments that mattered
Turn 1 · gemini-3-flash-preview opens with Use Muddy Water
Turn 13 · deepseek-v4-flash used Dragon Breath — knockout
Turn 12 · gemini-3-flash-preview used Dragon Breath — knockout
Turn 27 · deepseek-v4-flash picked Use Dragon Breath with a KO on the list
Turn 26 · gemini-3-flash-preview used Psychic — knockout
Turn 30 · deepseek-v4-flash picked Switch to Swampert with a KO on the list
Turn 31 · gemini-3-flash-preview used Psychic — knockout
Turn 38 · deepseek-v4-flash used Psychic — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water is the strongest STAB move available for maximum damage in this mirror match. |
6 | 2.5 s |
| 2 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water deals the most damage now and starts wearing down the foe before it can heal or Protect. |
6 | 6.9 s |
| 3 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water is the most effective move to deal significant damage to the foe's Swampert and secure a two-turn… |
6 | 6.1 s |
| 4 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water has high damage that can KO the foe Swampert from 63 HP, taking advantage of its already lowered… |
6 | 14.3 s |
| 5 | Gemini 3 Flash | Gemini 3 Flash · Switch to Salamence Salamence is at full health and resists the foe Swampert's likely Water-type attacks. |
6 | 3.3 s |
| 6 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water is STAB, has no recoil, and KOs the opponent's low HP Swampert. |
6 | 28.5 s |
| 7 | Gemini 3 Flash | Gemini 3 Flash · Use Fly Fly deals the most damage and provides a semi-invulnerable turn against a foe whose primary attacks are resis… |
6 | 5.6 s |
| 8 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Salamence Switching to my full-health Salamence lets me hit the foe's Dragon-type weakness super effectively and secure… |
6 | 113.1 s |
| 9 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Protect Protect will block the incoming Fly attack, allowing me to avoid damage and then use Dragon Breath next turn. |
6 | 117.6 s |
| 10 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Breath Dragon Breath is 2x super effective against the foe Salamence and has a chance to paralyze. |
6 | 3.7 s |
| 11 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath Dragon Breath is super effective and deals the most damage to bring the foe into KO range. |
6 | 26.3 s |
| 12 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Breath KO Dragon Breath is a guaranteed KO against the foe's remaining HP due to its type advantage. |
6 | 2.0 s |
| 13 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath KO Dragon Breath is super effective and will KO the foe's Salamence with its low HP. |
6 | 7.2 s |
| 14 | Gemini 3 Flash | Gemini 3 Flash · Switch to Gardevoir forced Gardevoir has full health while Swampert is nearly fainted. |
2 | 2.6 s |
| 15 | DeepSeek V4 Flash | DeepSeek V4 Flash · Send out Swampert forced Switch to Swampert for its great defensive typing and bulk while Salamence is weakened. |
3 | 53.5 s |
| 16 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic Psychic is the strongest direct damage move and can KO Swampert in two turns. |
5 | 1.1 s |
| 17 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water deals neutral damage with decent power and no recoil, maximizing damage while keeping Swampert sa… |
6 | 22.3 s |
| 18 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic Psychic is a 100% accurate move that deals enough damage to KO Swampert immediately. |
5 | 3.0 s |
| 19 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Gardevoir Switch to Gardevoir to safely absorb Gardevoir's Psychic and bring in a full-health Pokémon that resists it. |
6 | 20.8 s |
| 20 | Gemini 3 Flash | Gemini 3 Flash · Use Imprison Imprison disables all of the opponent's identical moves, forcing it to use Struggle. |
5 | 3.4 s |
| 21 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Imprison Imprison shuts down the opponent's entire moveset, enabling a safe setup or direct attacks without retaliatio… |
6 | 33.3 s |
| 22 | Gemini 3 Flash | Gemini 3 Flash · Use Imprison Imprison prevents the foe from using any moves we both share, effectively forcing it to use Struggle since ou… |
5 | 3.6 s |
| 23 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Calm Mind Calm Mind boosts our SpA and SpD, giving us an advantage against the foe's Gardevoir while we resist its Psyc… |
6 | 57.6 s |
| 24 | Gemini 3 Flash | Gemini 3 Flash · Use Imprison Using Imprison in a mirror match prevents the opponent from using any of their identical moves, forcing them… |
5 | 5.2 s |
| 25 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Salamence Our Gardevoir's moves are all sealed by the foe's Imprison, so we must switch; Salamence has higher HP and sp… |
6 | 58.7 s |
| 26 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic KO Psychic has a high chance to knock out Salamence given its current HP. |
5 | 3.3 s |
| 27 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Dragon Breath ⚑ missed KO Dragon Breath likely KOs Gardevoir with 42-49 damage against its 45 HP, ending the battle. |
6 | 12.2 s |
| 28 | DeepSeek V4 Flash | DeepSeek V4 Flash · Send out Gardevoir forced Gardevoir resists Psychic and has higher HP, making it safer to finish the weakened foe Gardevoir. |
2 | 53.5 s |
| 29 | Gemini 3 Flash | Gemini 3 Flash · Use Imprison Using Imprison prevents the foe from using any of its moves since we share the same moveset, forcing it to us… |
5 | 5.8 s |
| 30 | DeepSeek V4 Flash | DeepSeek V4 Flash · Switch to Swampert ⚑ missed KO Imprison prevents using any move the foe knows, so switching is the only viable option. |
5 | 9.0 s |
| 31 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic KO Psychic is a guaranteed KO with 100% accuracy against the foe's remaining HP. |
5 | 5.9 s |
| 32 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Muddy Water Muddy Water will KO Gardevoir with high power and accuracy. |
5 | 17.6 s |
| 33 | DeepSeek V4 Flash | DeepSeek V4 Flash · Send out Gardevoir forced | 1 | 0 ms |
| 34 | Gemini 3 Flash | Gemini 3 Flash · Use Imprison Imprison prevents the foe from using any moves it shares with me, which in this case is its entire moveset. |
5 | 4.1 s |
| 35 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic KO Foe has only 2 HP, and Psychic is a guaranteed hit that will immediately KO. |
4 | 81.2 s |
| 36 | Gemini 3 Flash | Gemini 3 Flash · Switch to Swampert forced | 1 | 0 ms |
| 37 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down deals the highest possible damage to Gardevoir before Swampert is inevitably knocked out. |
4 | 6.7 s |
| 38 | DeepSeek V4 Flash | DeepSeek V4 Flash · Use Psychic KO Psychic will KO the weakened Swampert immediately. |
4 | 7.3 s |
Every option on every turn
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Switch to Swampert · Switch to Gardevoir
- DeepSeek V4 Flash: Keep Salamence in · Send out Swampert · Send out Gardevoir
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (may KO) · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- DeepSeek V4 Flash: Use Protect (status move) · Use Dragon Breath (may KO) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- DeepSeek V4 Flash: Send out Gardevoir (hits up to 0.5×, resists Psychic) · Send out Swampert
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs) · Switch to Swampert
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- DeepSeek V4 Flash: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- DeepSeek V4 Flash: Send out Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs)
- Gemini 3 Flash: Switch to Swampert
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move)
- DeepSeek V4 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
Harness 54816309a+local changes (harness.diff). Still frames from our own run; no game files are hosted here.