Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| Gemini 3 Flash WON player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 1 | 3.9 s | $0.05 |
| Jev opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 1 | 0 | 148 ms | $0.001 |
Frames
6 moments that mattered
Turn 1 · jev opens with Switch to Salamence
Turn 17 · gemini-3-flash-preview picked Use Protect with a KO on the list
Turn 19 · gemini-3-flash-preview used Dragon Breath — knockout
Turn 26 · jev used Take Down — knockout
Turn 33 · gemini-3-flash-preview used Psychic — knockout
Turn 45 · gemini-3-flash-preview used Psychic — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Jev | Jev · Switch to Salamence | 6 | 185 ms |
| 2 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water is the strongest STAB move available to deal maximum damage to the opposing Swampert. |
6 | 2.6 s |
| 3 | Jev | Jev · Use Dragon Breath | 6 | 137 ms |
| 4 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down deals the most damage of Swampert's moves to Salamence despite the recoil. |
6 | 6.7 s |
| 5 | Jev | Jev · Use Dragon Breath | 6 | 125 ms |
| 6 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down deals the most damage to Salamence, even with the recoil, whereas Muddy Water is resisted. |
6 | 6.4 s |
| 7 | Jev | Jev · Use Fly | 6 | 118 ms |
| 8 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down provides the highest immediate damage to put Salamence into range for my bench to finish it off. |
6 | 6.4 s |
| 9 | Gemini 3 Flash | Gemini 3 Flash · Use Protect Salamence is in the air using Fly, so Protect will negate the incoming damage. |
6 | 2.6 s |
| 10 | Jev | Jev · Use Fly | 6 | 122 ms |
| 11 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down deals the most damage to chip away at Salamence's remaining HP, even with recoil risk. |
6 | 5.5 s |
| 12 | Gemini 3 Flash | Gemini 3 Flash · Use Protect The foe is currently in the semi-invulnerable turn of Fly, and Protect will successfully block the attack sin… |
6 | 5.9 s |
| 13 | Jev | Jev · Use Fly | 6 | 130 ms |
| 14 | Gemini 3 Flash | Gemini 3 Flash · Switch to Salamence Switching to a full HP Salamence with Intimidate is safer than staying in with a weakened Swampert that canno… |
6 | 5.6 s |
| 15 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Breath Dragon Breath is a guaranteed KO on the opponent's remaining HP and is 2x super effective. |
6 | 1.5 s |
| 16 | Jev | Jev · Use Dragon Breath | 6 | 202 ms |
| 17 | Gemini 3 Flash | Gemini 3 Flash · Use Protect ⚑ missed KO The foe is currently in the air from Fly and will attack this turn, so Protect will negate the damage. |
6 | 4.0 s |
| 18 | Jev | Jev · Use Dragon Breath | 6 | 139 ms |
| 19 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Breath KO Dragon Breath is super effective and deals enough damage to guaranteed KO the opponent's Salamence. |
6 | 4.3 s |
| 20 | Jev | Jev · Switch to Swampert forced | 2 | 202 ms |
| 21 | Gemini 3 Flash | Gemini 3 Flash · Keep Salamence in Salamence is healthy and has high offensive pressure to continue the sweep. |
3 | 4.0 s |
| 22 | Jev | Jev · Use Take Down | 5 | 126 ms |
| 23 | Gemini 3 Flash | Gemini 3 Flash · Use Dragon Breath Dragon Breath provides consistent damage with a valuable 30% paralysis chance against a bulky opponent. |
6 | 2.9 s |
| 24 | Jev | Jev · Use Take Down | 5 | 139 ms |
| 25 | Gemini 3 Flash | Gemini 3 Flash · Use Fly Fly allows Salamence to avoid an attack while dealing more damage than Dragon Breath, potentially securing a… |
6 | 4.5 s |
| 26 | Jev | Jev · Use Take Down KO | 5 | 130 ms |
| 27 | Gemini 3 Flash | Gemini 3 Flash · Send out Gardevoir forced Gardevoir is at full health while Swampert is at less than half HP. |
2 | 5.1 s |
| 28 | Jev | Jev · Switch to Gardevoir | 5 | 156 ms |
| 29 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic Psychic is a guaranteed KO against the foe's remaining health with 100% accuracy. |
5 | 4.1 s |
| 30 | Jev | Jev · Use Calm Mind | 5 | 138 ms |
| 31 | Gemini 3 Flash | Gemini 3 Flash · Use Imprison Imprison will prevent the foe Gardevoir from using any of its moves since they share the exact same moveset. |
5 | 1.2 s |
| 32 | Jev | Jev · Switch to Swampert | 5 | 119 ms |
| 33 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic KO Imprison has sealed all of the foe's moves because we share the same moveset, so I can safely attack with Psy… |
5 | 5.1 s |
| 34 | Jev | Jev · Switch to Gardevoir forced | 1 | 0 ms |
| 35 | Gemini 3 Flash | Gemini 3 Flash · Keep Gardevoir in Gardevoir is at full health and more versatile than the weakened Swampert. |
2 | 4.7 s |
| 36 | Jev | Jev · Use Psychic | 4 | 154 ms |
| 37 | Gemini 3 Flash | Gemini 3 Flash · Use Imprison Imprison prevents the opponent from using any moves we share, effectively disabling its entire moveset. |
5 | 945 ms |
| 38 | Jev | Jev · Use Calm Mind | 4 | 105 ms |
| 39 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic The opponent is already under the effect of Imprison and is forced to use Struggle, so I should deal damage. |
5 | 987 ms |
| 40 | Jev | Jev · Use Psychic | 4 | 155 ms |
| 41 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic Psychic provides the most direct damage to finish off the foe while it is forced to use Struggle. |
5 | 4.4 s |
| 42 | Jev | Jev · Use Psychic | 4 | 224 ms |
| 43 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic Psychic deals direct damage and, combined with Struggle recoil, will quickly defeat the foe. |
5 | 3.7 s |
| 44 | Jev | Jev · Use Psychic | 4 | 154 ms |
| 45 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic KO Psychic is a guaranteed KO against the foe's 17 HP despite being not very effective. |
5 | 874 ms |
Every option on every turn
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Switch to Swampert · Switch to Gardevoir
- Gemini 3 Flash: Keep Salamence in · Send out Swampert · Send out Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- Gemini 3 Flash: Send out Swampert · Send out Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Keep Gardevoir in · Send out Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs) · Switch to Swampert
Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.