ROUTE 101
◀ Battle Bench v2 MIRROR MATCH  GAME 1 · SEED 7131

Gemini 3 Flash vs Jev · Mirror match 1

GEMINI 3 FLASH WON45 turns · 150 s · $0.051
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
Gemini 3 Flash WON
player's side · Lv 50
Swampert, Salamence, Gardevoir31 3.9 s$0.05
Jev
opponent's side · Lv 50
Swampert, Salamence, Gardevoir10 148 ms$0.001
Frames

6 moments that mattered

  • Turn 1 · jev opens with Switch to SalamenceTurn 1 · jev opens with Switch to Salamence
  • Turn 17 · gemini-3-flash-preview picked Use Protect with a KO on the listTurn 17 · gemini-3-flash-preview picked Use Protect with a KO on the list
  • Turn 19 · gemini-3-flash-preview used Dragon Breath — knockoutTurn 19 · gemini-3-flash-preview used Dragon Breath — knockout
  • Turn 26 · jev used Take Down — knockoutTurn 26 · jev used Take Down — knockout
  • Turn 33 · gemini-3-flash-preview used Psychic — knockoutTurn 33 · gemini-3-flash-preview used Psychic — knockout
  • Turn 45 · gemini-3-flash-preview used Psychic — knockoutTurn 45 · gemini-3-flash-preview used Psychic — knockout
Turns

Every decision

#ModelPickOptionsTime
1JevJev · Switch to Salamence 6185 ms
2Gemini 3 FlashGemini 3 Flash · Use Muddy Water
Muddy Water is the strongest STAB move available to deal maximum damage to the opposing Swampert.
62.6 s
3JevJev · Use Dragon Breath 6137 ms
4Gemini 3 FlashGemini 3 Flash · Use Take Down
Take Down deals the most damage of Swampert's moves to Salamence despite the recoil.
66.7 s
5JevJev · Use Dragon Breath 6125 ms
6Gemini 3 FlashGemini 3 Flash · Use Take Down
Take Down deals the most damage to Salamence, even with the recoil, whereas Muddy Water is resisted.
66.4 s
7JevJev · Use Fly 6118 ms
8Gemini 3 FlashGemini 3 Flash · Use Take Down
Take Down provides the highest immediate damage to put Salamence into range for my bench to finish it off.
66.4 s
9Gemini 3 FlashGemini 3 Flash · Use Protect
Salamence is in the air using Fly, so Protect will negate the incoming damage.
62.6 s
10JevJev · Use Fly 6122 ms
11Gemini 3 FlashGemini 3 Flash · Use Take Down
Take Down deals the most damage to chip away at Salamence's remaining HP, even with recoil risk.
65.5 s
12Gemini 3 FlashGemini 3 Flash · Use Protect
The foe is currently in the semi-invulnerable turn of Fly, and Protect will successfully block the attack sin…
65.9 s
13JevJev · Use Fly 6130 ms
14Gemini 3 FlashGemini 3 Flash · Switch to Salamence
Switching to a full HP Salamence with Intimidate is safer than staying in with a weakened Swampert that canno…
65.6 s
15Gemini 3 FlashGemini 3 Flash · Use Dragon Breath
Dragon Breath is a guaranteed KO on the opponent's remaining HP and is 2x super effective.
61.5 s
16JevJev · Use Dragon Breath 6202 ms
17Gemini 3 FlashGemini 3 Flash · Use Protect ⚑ missed KO
The foe is currently in the air from Fly and will attack this turn, so Protect will negate the damage.
64.0 s
18JevJev · Use Dragon Breath 6139 ms
19Gemini 3 FlashGemini 3 Flash · Use Dragon Breath KO
Dragon Breath is super effective and deals enough damage to guaranteed KO the opponent's Salamence.
64.3 s
20JevJev · Switch to Swampert forced 2202 ms
21Gemini 3 FlashGemini 3 Flash · Keep Salamence in
Salamence is healthy and has high offensive pressure to continue the sweep.
34.0 s
22JevJev · Use Take Down 5126 ms
23Gemini 3 FlashGemini 3 Flash · Use Dragon Breath
Dragon Breath provides consistent damage with a valuable 30% paralysis chance against a bulky opponent.
62.9 s
24JevJev · Use Take Down 5139 ms
25Gemini 3 FlashGemini 3 Flash · Use Fly
Fly allows Salamence to avoid an attack while dealing more damage than Dragon Breath, potentially securing a…
64.5 s
26JevJev · Use Take Down KO 5130 ms
27Gemini 3 FlashGemini 3 Flash · Send out Gardevoir forced
Gardevoir is at full health while Swampert is at less than half HP.
25.1 s
28JevJev · Switch to Gardevoir 5156 ms
29Gemini 3 FlashGemini 3 Flash · Use Psychic
Psychic is a guaranteed KO against the foe's remaining health with 100% accuracy.
54.1 s
30JevJev · Use Calm Mind 5138 ms
31Gemini 3 FlashGemini 3 Flash · Use Imprison
Imprison will prevent the foe Gardevoir from using any of its moves since they share the exact same moveset.
51.2 s
32JevJev · Switch to Swampert 5119 ms
33Gemini 3 FlashGemini 3 Flash · Use Psychic KO
Imprison has sealed all of the foe's moves because we share the same moveset, so I can safely attack with Psy…
55.1 s
34JevJev · Switch to Gardevoir forced 10 ms
35Gemini 3 FlashGemini 3 Flash · Keep Gardevoir in
Gardevoir is at full health and more versatile than the weakened Swampert.
24.7 s
36JevJev · Use Psychic 4154 ms
37Gemini 3 FlashGemini 3 Flash · Use Imprison
Imprison prevents the opponent from using any moves we share, effectively disabling its entire moveset.
5945 ms
38JevJev · Use Calm Mind 4105 ms
39Gemini 3 FlashGemini 3 Flash · Use Psychic
The opponent is already under the effect of Imprison and is forced to use Struggle, so I should deal damage.
5987 ms
40JevJev · Use Psychic 4155 ms
41Gemini 3 FlashGemini 3 Flash · Use Psychic
Psychic provides the most direct damage to finish off the foe while it is forced to use Struggle.
54.4 s
42JevJev · Use Psychic 4224 ms
43Gemini 3 FlashGemini 3 Flash · Use Psychic
Psychic deals direct damage and, combined with Struggle recoil, will quickly defeat the foe.
53.7 s
44JevJev · Use Psychic 4154 ms
45Gemini 3 FlashGemini 3 Flash · Use Psychic KO
Psychic is a guaranteed KO against the foe's 17 HP despite being not very effective.
5874 ms
Every option on every turn
  1. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  2. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  3. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  4. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  5. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  6. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  7. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
  8. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  9. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  10. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
  11. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  12. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  13. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
  14. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  15. Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  16. Jev: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  17. Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  18. Jev: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  19. Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  20. Jev: Switch to Swampert · Switch to Gardevoir
  21. Gemini 3 Flash: Keep Salamence in · Send out Swampert · Send out Gardevoir
  22. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
  23. Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  24. Jev: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
  25. Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  26. Jev: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
  27. Gemini 3 Flash: Send out Swampert · Send out Gardevoir
  28. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  29. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  30. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  31. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  32. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  33. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  34. Jev: Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  35. Gemini 3 Flash: Keep Gardevoir in · Send out Swampert
  36. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
  37. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  38. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
  39. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  40. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
  41. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  42. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
  43. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  44. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective)
  45. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs) · Switch to Swampert

Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.