Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| Gemini 3 Flash opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 2 | 0 | 3.3 s | $0.022 |
| Jev WON player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 1 | 166 ms | $0.001 |
Frames
7 moments that mattered
Turn 1 · gemini-3-flash-preview opens with Use Muddy Water
Turn 5 · gemini-3-flash-preview used Muddy Water — knockout
Turn 17 · jev picked Switch to Gardevoir with a KO on the list
Turn 21 · jev used Psychic — knockout
Turn 26 · jev used Psychic — knockout
Turn 24 · gemini-3-flash-preview used Fly — knockout
Turn 30 · jev used Dragon Breath — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water is the most powerful move available and has a chance to lower the foe's accuracy. |
6 | 2.5 s |
| 2 | Jev | Jev · Use Muddy Water | 6 | 135 ms |
| 3 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water Muddy Water deals the highest direct damage to the opposing Swampert among the available moves. |
6 | 3.8 s |
| 4 | Jev | Jev · Use Muddy Water | 6 | 149 ms |
| 5 | Gemini 3 Flash | Gemini 3 Flash · Use Muddy Water KO Muddy Water deals enough damage to KO the opponent Swampert this turn. |
6 | 3.2 s |
| 6 | Jev | Jev · Use Muddy Water | 6 | 139 ms |
| 7 | Jev | Jev · Send out Salamence forced | 2 | 142 ms |
| 8 | Gemini 3 Flash | Gemini 3 Flash · Switch to Salamence Swampert is almost dead and Salamence is a much better matchup against the foe's Salamence. |
6 | 1.3 s |
| 9 | Jev | Jev · Use Dragon Breath | 5 | 239 ms |
| 10 | Gemini 3 Flash | Gemini 3 Flash · Switch to Gardevoir Salamence is at low health and cannot OHKO the foe, while Gardevoir is at full health and can safely switch i… |
6 | 4.4 s |
| 11 | Jev | Jev · Use Dragon Breath | 5 | 244 ms |
| 12 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic Psychic provides the highest immediate damage and secures a reliable two-turn knockout against Salamence. |
6 | 4.0 s |
| 13 | Jev | Jev · Use Dragon Breath | 5 | 159 ms |
| 14 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic Psychic is a guaranteed KO against the foe's remaining health with 100% accuracy. |
6 | 2.2 s |
| 15 | Jev | Jev · Use Fly | 5 | 188 ms |
| 16 | Gemini 3 Flash | Gemini 3 Flash · Use Psychic Psychic is a 100% accuracy move that will deal enough damage to knock out the foe. |
6 | 918 ms |
| 17 | Jev | Jev · Switch to Gardevoir ⚑ missed KO | 5 | 178 ms |
| 18 | Gemini 3 Flash | Gemini 3 Flash · Use Imprison Imprison prevents the opponent from using any of its moves because they share the exact same moveset. |
6 | 2.6 s |
| 19 | Jev | Jev · Use Psychic | 5 | 221 ms |
| 20 | Gemini 3 Flash | Gemini 3 Flash · Use Imprison Using Imprison will prevent the opponent from using any of its moves since we share the same moveset. |
6 | 3.4 s |
| 21 | Jev | Jev · Use Psychic KO | 5 | 114 ms |
| 22 | Gemini 3 Flash | Gemini 3 Flash · Switch to Salamence forced Salamence is faster than Gardevoir and has a better chance of landing an attack before being KO'd. |
2 | 4.0 s |
| 23 | Jev | Jev · Keep Gardevoir in | 2 | 163 ms |
| 24 | Gemini 3 Flash | Gemini 3 Flash · Use Fly KO Fly allows Salamence to avoid an immediate KO from Psychic while dealing the most potential damage. |
5 | 3.7 s |
| 25 | Jev | Jev · Use Psychic | 5 | 147 ms |
| 26 | Jev | Jev · Use Psychic KO | 5 | 149 ms |
| 27 | Gemini 3 Flash | Gemini 3 Flash · Switch to Swampert forced | 1 | 0 ms |
| 28 | Jev | Jev · Send out Salamence forced | 2 | 146 ms |
| 29 | Gemini 3 Flash | Gemini 3 Flash · Use Take Down Take Down deals the most damage to Salamence, putting it in range for a potential knockout if Swampert surviv… |
4 | 6.4 s |
| 30 | Jev | Jev · Use Dragon Breath KO | 5 | 140 ms |
Every option on every turn
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Jev: Send out Salamence (resists Water) · Send out Gardevoir
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
- Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs) · Switch to Salamence
- Gemini 3 Flash: Switch to Swampert · Switch to Salamence
- Jev: Keep Gardevoir in · Send out Salamence
- Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert
- Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
- Gemini 3 Flash: Switch to Swampert
- Jev: Keep Gardevoir in · Send out Salamence (hits up to 2×, weak to Dragon 2×)
- Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move)
- Jev: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir
Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.