ROUTE 101
◀ Battle Bench v2 MIRROR MATCH  GAME 2 · SEED 7132

Gemini 3 Flash vs Jev · Mirror match 2

JEV WON30 turns · 82 s · $0.023
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
Gemini 3 Flash
opponent's side · Lv 50
Swampert, Salamence, Gardevoir20 3.3 s$0.022
Jev WON
player's side · Lv 50
Swampert, Salamence, Gardevoir31 166 ms$0.001
Frames

7 moments that mattered

  • Turn 1 · gemini-3-flash-preview opens with Use Muddy WaterTurn 1 · gemini-3-flash-preview opens with Use Muddy Water
  • Turn 5 · gemini-3-flash-preview used Muddy Water — knockoutTurn 5 · gemini-3-flash-preview used Muddy Water — knockout
  • Turn 17 · jev picked Switch to Gardevoir with a KO on the listTurn 17 · jev picked Switch to Gardevoir with a KO on the list
  • Turn 21 · jev used Psychic — knockoutTurn 21 · jev used Psychic — knockout
  • Turn 26 · jev used Psychic — knockoutTurn 26 · jev used Psychic — knockout
  • Turn 24 · gemini-3-flash-preview used Fly — knockoutTurn 24 · gemini-3-flash-preview used Fly — knockout
  • Turn 30 · jev used Dragon Breath — knockoutTurn 30 · jev used Dragon Breath — knockout
Turns

Every decision

#ModelPickOptionsTime
1Gemini 3 FlashGemini 3 Flash · Use Muddy Water
Muddy Water is the most powerful move available and has a chance to lower the foe's accuracy.
62.5 s
2JevJev · Use Muddy Water 6135 ms
3Gemini 3 FlashGemini 3 Flash · Use Muddy Water
Muddy Water deals the highest direct damage to the opposing Swampert among the available moves.
63.8 s
4JevJev · Use Muddy Water 6149 ms
5Gemini 3 FlashGemini 3 Flash · Use Muddy Water KO
Muddy Water deals enough damage to KO the opponent Swampert this turn.
63.2 s
6JevJev · Use Muddy Water 6139 ms
7JevJev · Send out Salamence forced 2142 ms
8Gemini 3 FlashGemini 3 Flash · Switch to Salamence
Swampert is almost dead and Salamence is a much better matchup against the foe's Salamence.
61.3 s
9JevJev · Use Dragon Breath 5239 ms
10Gemini 3 FlashGemini 3 Flash · Switch to Gardevoir
Salamence is at low health and cannot OHKO the foe, while Gardevoir is at full health and can safely switch i…
64.4 s
11JevJev · Use Dragon Breath 5244 ms
12Gemini 3 FlashGemini 3 Flash · Use Psychic
Psychic provides the highest immediate damage and secures a reliable two-turn knockout against Salamence.
64.0 s
13JevJev · Use Dragon Breath 5159 ms
14Gemini 3 FlashGemini 3 Flash · Use Psychic
Psychic is a guaranteed KO against the foe's remaining health with 100% accuracy.
62.2 s
15JevJev · Use Fly 5188 ms
16Gemini 3 FlashGemini 3 Flash · Use Psychic
Psychic is a 100% accuracy move that will deal enough damage to knock out the foe.
6918 ms
17JevJev · Switch to Gardevoir ⚑ missed KO 5178 ms
18Gemini 3 FlashGemini 3 Flash · Use Imprison
Imprison prevents the opponent from using any of its moves because they share the exact same moveset.
62.6 s
19JevJev · Use Psychic 5221 ms
20Gemini 3 FlashGemini 3 Flash · Use Imprison
Using Imprison will prevent the opponent from using any of its moves since we share the same moveset.
63.4 s
21JevJev · Use Psychic KO 5114 ms
22Gemini 3 FlashGemini 3 Flash · Switch to Salamence forced
Salamence is faster than Gardevoir and has a better chance of landing an attack before being KO'd.
24.0 s
23JevJev · Keep Gardevoir in 2163 ms
24Gemini 3 FlashGemini 3 Flash · Use Fly KO
Fly allows Salamence to avoid an immediate KO from Psychic while dealing the most potential damage.
53.7 s
25JevJev · Use Psychic 5147 ms
26JevJev · Use Psychic KO 5149 ms
27Gemini 3 FlashGemini 3 Flash · Switch to Swampert forced 10 ms
28JevJev · Send out Salamence forced 2146 ms
29Gemini 3 FlashGemini 3 Flash · Use Take Down
Take Down deals the most damage to Salamence, putting it in range for a potential knockout if Swampert surviv…
46.4 s
30JevJev · Use Dragon Breath KO 5140 ms
Every option on every turn
  1. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  2. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  3. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  4. Jev: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  5. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  6. Jev: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  7. Jev: Send out Salamence (resists Water) · Send out Gardevoir
  8. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  9. Jev: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir
  10. Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  11. Jev: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir
  12. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  13. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  14. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  15. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  16. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  17. Jev: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  18. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  19. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Salamence
  20. Gemini 3 Flash: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  21. Jev: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs) · Switch to Salamence
  22. Gemini 3 Flash: Switch to Swampert · Switch to Salamence
  23. Jev: Keep Gardevoir in · Send out Salamence
  24. Gemini 3 Flash: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert
  25. Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  26. Jev: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Salamence (hits up to 2×, weak to Dragon 2×)
  27. Gemini 3 Flash: Switch to Swampert
  28. Jev: Keep Gardevoir in · Send out Salamence (hits up to 2×, weak to Dragon 2×)
  29. Gemini 3 Flash: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move)
  30. Jev: Use Protect (status move) · Use Dragon Breath (KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir

Harness 143a2b7ef+local changes (harness.diff). Still frames from our own run; no game files are hosted here.