ROUTE 101
◀ Battle Bench v2 MIRROR MATCH  GAME 1 · SEED 7171

GPT-5 mini vs Haiku 4.5 · Mirror match 1

GPT-5 MINI WON35 turns · 548 s · $0.12
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
GPT-5 mini WON
player's side · Lv 50
Swampert, Salamence, Gardevoir31 14.5 s$0.04
Haiku 4.5
opponent's side · Lv 50
Swampert, Salamence, Gardevoir20 10.0 s$0.079
Frames

7 moments that mattered

  • Turn 1 · claude-haiku-4.5 opens with Use Muddy WaterTurn 1 · claude-haiku-4.5 opens with Use Muddy Water
  • Turn 8 · gpt-5-mini used Dragon Breath — knockoutTurn 8 · gpt-5-mini used Dragon Breath — knockout
  • Turn 17 · gpt-5-mini picked Switch to Gardevoir with a KO on the listTurn 17 · gpt-5-mini picked Switch to Gardevoir with a KO on the list
  • Turn 26 · claude-haiku-4.5 used Psychic — knockoutTurn 26 · claude-haiku-4.5 used Psychic — knockout
  • Turn 30 · gpt-5-mini used Psychic — knockoutTurn 30 · gpt-5-mini used Psychic — knockout
  • Turn 29 · claude-haiku-4.5 used Psychic — knockoutTurn 29 · claude-haiku-4.5 used Psychic — knockout
  • Turn 34 · gpt-5-mini used Fly — knockoutTurn 34 · gpt-5-mini used Fly — knockout
Turns

Every decision

#ModelPickOptionsTime
1Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals 56-66 damage, the highest damage output available, and is essential to win a mirror match.
67.6 s
2GPT-5 miniGPT-5 mini · Use Muddy Water
Muddy Water deals the most damage without recoil, maximizing immediate damage against the opposing Swampert.
69.4 s
3Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals 56-66 damage to the opponent's 105 HP, which is the highest damage output and best position…
67.5 s
4GPT-5 miniGPT-5 mini · Switch to Salamence
Switch to Salamence to resist Muddy Water and bring in a stronger attacker.
611.3 s
5Haiku 4.5Haiku 4.5 · Switch to Salamence
Switching to my full-health Salamence allows Dragon-type moves to hit super-effectively and escape the poor W…
611.6 s
6GPT-5 miniGPT-5 mini · Use Dragon Breath
Dragon Breath deals solid neutral damage and may paralyze Swampert, giving control and reducing its threat.
617.7 s
7Haiku 4.5Haiku 4.5 · Use Dragon Breath
Dragon Breath is 2x super effective and deals 68-81% damage to opponent, putting it in KO range for follow-up…
615.7 s
8GPT-5 miniGPT-5 mini · Use Dragon Breath KO
Dragon Breath will reliably OHKO the opposing Salamence and win the battle immediately.
611.8 s
9Haiku 4.5Haiku 4.5 · Switch to Swampert forced
Swampert's Water/Ground typing resists Dragon moves and provides better survivability than Gardevoir against…
24.7 s
10GPT-5 miniGPT-5 mini · Keep Salamence in
Salamence is full HP with Intimidate and is the best safe attacker against the likely next Dark-type opponent.
38.9 s
11Haiku 4.5Haiku 4.5 · Use Take Down
Take Down deals more damage (34-41) than my other offensive moves and steadily chips away at Salamence's full…
520.5 s
12GPT-5 miniGPT-5 mini · Use Dragon Breath
Dragon Breath always hits and can paralyze Swampert, crippling it while dealing solid damage.
620.6 s
13Haiku 4.5Haiku 4.5 · Switch to Gardevoir
Switch to full-health Gardevoir to preserve Swampert and gain a fresh Pokemon against the healthy Salamence.
510.1 s
14GPT-5 miniGPT-5 mini · Use Fly
Fly will KO the low-HP Swampert and secure the win.
68.2 s
15Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 86-102 damage to Salamence's 132 HP, potentially KO-ing it in one hit while we're at full healt…
510.1 s
16Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 86-102 damage with 100% accuracy, guaranteeing a KO against Salamence's 40 HP and winning the b…
53.8 s
17GPT-5 miniGPT-5 mini · Switch to Gardevoir ⚑ missed KO
Switch to my full‑HP Gardevoir because it resists Psychic (0.5×) and can safely handle the foe while we count…
625.0 s
18Haiku 4.5Haiku 4.5 · Use Imprison
Imprison locks out all of opponent's moves including their only attacks, creating an unwinnable stall situati…
58.3 s
19GPT-5 miniGPT-5 mini · Use Imprison
Use Imprison to block the foe from using the same moves (stop Calm Mind/Future Sight and seize the tempo).
616.7 s
20Haiku 4.5Haiku 4.5 · Use Calm Mind
Imprison just blocked all opponent's moves, so they'll only use Struggle; Calm Mind boosts my Special Attack…
511.4 s
21GPT-5 miniGPT-5 mini · Use Calm Mind
Imprison already sealed the foe’s moves, so use Calm Mind to boost SpA/SpD and secure the win.
619.8 s
22Haiku 4.5Haiku 4.5 · Use Imprison
Using Imprison blocks all four of the opponent's moves, leaving them unable to attack while you can still dam…
510.8 s
23GPT-5 miniGPT-5 mini · Use Calm Mind
Raise Sp. Atk and Sp. Def to outspecial the opposing Gardevoir and better survive its attacks.
622.5 s
24Haiku 4.5Haiku 4.5 · Use Psychic
Psychic will KO the opponent's Gardevoir (34-40 damage vs 32 HP remaining), winning the battle immediately.
54.7 s
25GPT-5 miniGPT-5 mini · Switch to Swampert
Switch to bulky Swampert to preserve low-HP Gardevoir and take hits while threatening the opposing Gardevoir.
613.9 s
26Haiku 4.5Haiku 4.5 · Use Psychic KO
Psychic deals 71-84 damage to nearly KO the opponent Swampert, putting it at critical health and likely winni…
511.1 s
27GPT-5 miniGPT-5 mini · Use Take Down
Go for the likely KO now with Take Down to finish Gardevoir.
614.1 s
28GPT-5 miniGPT-5 mini · Send out Gardevoir forced
Send in my boosted Gardevoir — it resists Psychic and has raised Sp. Atk/Sp. Def to both take and retaliate e…
216.3 s
29Haiku 4.5Haiku 4.5 · Use Psychic KO
Psychic KOs the opponent's Gardevoir immediately, winning the battle before my 1 HP Gardevoir gets knocked ou…
511.6 s
30GPT-5 miniGPT-5 mini · Use Psychic KO
Psychic will immediately OHKO the foe’s 1 HP and win the battle.
53.3 s
31Haiku 4.5Haiku 4.5 · Switch to Swampert forced 10 ms
32GPT-5 miniGPT-5 mini · Send out Salamence forced
Salamence has more HP and stronger offense, so switch in to apply pressure.
220.2 s
33Haiku 4.5Haiku 4.5 · Use Take Down
Take Down's 34-41 damage range can KO Salamence's remaining 40 HP, while Muddy Water (33-39) risks leaving it…
410.2 s
34GPT-5 miniGPT-5 mini · Use Fly KO
Fly will KO Swampert and secure the win.
56.3 s
35Haiku 4.5Haiku 4.5 · Use Take Down
Take Down can potentially KO Salamence (34-41 damage vs 40 HP remaining), while Muddy Water deals reduced dam…
410.3 s
Every option on every turn
  1. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  2. GPT-5 mini: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  3. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  4. GPT-5 mini: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  5. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  6. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  7. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  8. GPT-5 mini: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  9. Haiku 4.5: Switch to Swampert · Switch to Gardevoir
  10. GPT-5 mini: Keep Salamence in · Send out Swampert · Send out Gardevoir
  11. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
  12. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  13. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
  14. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
  15. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  16. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  17. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  18. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  19. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  20. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  21. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  22. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  23. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  24. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, may KO) · Switch to Swampert
  25. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  26. Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
  27. GPT-5 mini: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  28. GPT-5 mini: Send out Gardevoir (hits up to 0.5×, resists Psychic) · Send out Salamence
  29. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, may KO) · Switch to Swampert
  30. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs) · Switch to Salamence
  31. Haiku 4.5: Switch to Swampert
  32. GPT-5 mini: Keep Gardevoir in · Send out Salamence
  33. Haiku 4.5: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (0.5× not very effective) · Use Protect (status move)
  34. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir
  35. Haiku 4.5: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (0.5× not very effective) · Use Protect (status move)

Harness 2159ee4a4+local changes (harness.diff). Still frames from our own run; no game files are hosted here.