Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| GPT-5 mini WON player's side · Lv 50 |
Swampert, Salamence, Gardevoir | 3 | 1 | 14.5 s | $0.04 |
| Haiku 4.5 opponent's side · Lv 50 |
Swampert, Salamence, Gardevoir | 2 | 0 | 10.0 s | $0.079 |
Frames
7 moments that mattered
Turn 1 · claude-haiku-4.5 opens with Use Muddy Water
Turn 8 · gpt-5-mini used Dragon Breath — knockout
Turn 17 · gpt-5-mini picked Switch to Gardevoir with a KO on the list
Turn 26 · claude-haiku-4.5 used Psychic — knockout
Turn 30 · gpt-5-mini used Psychic — knockout
Turn 29 · claude-haiku-4.5 used Psychic — knockout
Turn 34 · gpt-5-mini used Fly — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals 56-66 damage, the highest damage output available, and is essential to win a mirror match. |
6 | 7.6 s |
| 2 | GPT-5 mini | GPT-5 mini · Use Muddy Water Muddy Water deals the most damage without recoil, maximizing immediate damage against the opposing Swampert. |
6 | 9.4 s |
| 3 | Haiku 4.5 | Haiku 4.5 · Use Muddy Water Muddy Water deals 56-66 damage to the opponent's 105 HP, which is the highest damage output and best position… |
6 | 7.5 s |
| 4 | GPT-5 mini | GPT-5 mini · Switch to Salamence Switch to Salamence to resist Muddy Water and bring in a stronger attacker. |
6 | 11.3 s |
| 5 | Haiku 4.5 | Haiku 4.5 · Switch to Salamence Switching to my full-health Salamence allows Dragon-type moves to hit super-effectively and escape the poor W… |
6 | 11.6 s |
| 6 | GPT-5 mini | GPT-5 mini · Use Dragon Breath Dragon Breath deals solid neutral damage and may paralyze Swampert, giving control and reducing its threat. |
6 | 17.7 s |
| 7 | Haiku 4.5 | Haiku 4.5 · Use Dragon Breath Dragon Breath is 2x super effective and deals 68-81% damage to opponent, putting it in KO range for follow-up… |
6 | 15.7 s |
| 8 | GPT-5 mini | GPT-5 mini · Use Dragon Breath KO Dragon Breath will reliably OHKO the opposing Salamence and win the battle immediately. |
6 | 11.8 s |
| 9 | Haiku 4.5 | Haiku 4.5 · Switch to Swampert forced Swampert's Water/Ground typing resists Dragon moves and provides better survivability than Gardevoir against… |
2 | 4.7 s |
| 10 | GPT-5 mini | GPT-5 mini · Keep Salamence in Salamence is full HP with Intimidate and is the best safe attacker against the likely next Dark-type opponent. |
3 | 8.9 s |
| 11 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down deals more damage (34-41) than my other offensive moves and steadily chips away at Salamence's full… |
5 | 20.5 s |
| 12 | GPT-5 mini | GPT-5 mini · Use Dragon Breath Dragon Breath always hits and can paralyze Swampert, crippling it while dealing solid damage. |
6 | 20.6 s |
| 13 | Haiku 4.5 | Haiku 4.5 · Switch to Gardevoir Switch to full-health Gardevoir to preserve Swampert and gain a fresh Pokemon against the healthy Salamence. |
5 | 10.1 s |
| 14 | GPT-5 mini | GPT-5 mini · Use Fly Fly will KO the low-HP Swampert and secure the win. |
6 | 8.2 s |
| 15 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic deals 86-102 damage to Salamence's 132 HP, potentially KO-ing it in one hit while we're at full healt… |
5 | 10.1 s |
| 16 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic deals 86-102 damage with 100% accuracy, guaranteeing a KO against Salamence's 40 HP and winning the b… |
5 | 3.8 s |
| 17 | GPT-5 mini | GPT-5 mini · Switch to Gardevoir ⚑ missed KO Switch to my full‑HP Gardevoir because it resists Psychic (0.5×) and can safely handle the foe while we count… |
6 | 25.0 s |
| 18 | Haiku 4.5 | Haiku 4.5 · Use Imprison Imprison locks out all of opponent's moves including their only attacks, creating an unwinnable stall situati… |
5 | 8.3 s |
| 19 | GPT-5 mini | GPT-5 mini · Use Imprison Use Imprison to block the foe from using the same moves (stop Calm Mind/Future Sight and seize the tempo). |
6 | 16.7 s |
| 20 | Haiku 4.5 | Haiku 4.5 · Use Calm Mind Imprison just blocked all opponent's moves, so they'll only use Struggle; Calm Mind boosts my Special Attack… |
5 | 11.4 s |
| 21 | GPT-5 mini | GPT-5 mini · Use Calm Mind Imprison already sealed the foe’s moves, so use Calm Mind to boost SpA/SpD and secure the win. |
6 | 19.8 s |
| 22 | Haiku 4.5 | Haiku 4.5 · Use Imprison Using Imprison blocks all four of the opponent's moves, leaving them unable to attack while you can still dam… |
5 | 10.8 s |
| 23 | GPT-5 mini | GPT-5 mini · Use Calm Mind Raise Sp. Atk and Sp. Def to outspecial the opposing Gardevoir and better survive its attacks. |
6 | 22.5 s |
| 24 | Haiku 4.5 | Haiku 4.5 · Use Psychic Psychic will KO the opponent's Gardevoir (34-40 damage vs 32 HP remaining), winning the battle immediately. |
5 | 4.7 s |
| 25 | GPT-5 mini | GPT-5 mini · Switch to Swampert Switch to bulky Swampert to preserve low-HP Gardevoir and take hits while threatening the opposing Gardevoir. |
6 | 13.9 s |
| 26 | Haiku 4.5 | Haiku 4.5 · Use Psychic KO Psychic deals 71-84 damage to nearly KO the opponent Swampert, putting it at critical health and likely winni… |
5 | 11.1 s |
| 27 | GPT-5 mini | GPT-5 mini · Use Take Down Go for the likely KO now with Take Down to finish Gardevoir. |
6 | 14.1 s |
| 28 | GPT-5 mini | GPT-5 mini · Send out Gardevoir forced Send in my boosted Gardevoir — it resists Psychic and has raised Sp. Atk/Sp. Def to both take and retaliate e… |
2 | 16.3 s |
| 29 | Haiku 4.5 | Haiku 4.5 · Use Psychic KO Psychic KOs the opponent's Gardevoir immediately, winning the battle before my 1 HP Gardevoir gets knocked ou… |
5 | 11.6 s |
| 30 | GPT-5 mini | GPT-5 mini · Use Psychic KO Psychic will immediately OHKO the foe’s 1 HP and win the battle. |
5 | 3.3 s |
| 31 | Haiku 4.5 | Haiku 4.5 · Switch to Swampert forced | 1 | 0 ms |
| 32 | GPT-5 mini | GPT-5 mini · Send out Salamence forced Salamence has more HP and stronger offense, so switch in to apply pressure. |
2 | 20.2 s |
| 33 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down's 34-41 damage range can KO Salamence's remaining 40 HP, while Muddy Water (33-39) risks leaving it… |
4 | 10.2 s |
| 34 | GPT-5 mini | GPT-5 mini · Use Fly KO Fly will KO Swampert and secure the win. |
5 | 6.3 s |
| 35 | Haiku 4.5 | Haiku 4.5 · Use Take Down Take Down can potentially KO Salamence (34-41 damage vs 40 HP remaining), while Muddy Water deals reduced dam… |
4 | 10.3 s |
Every option on every turn
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- GPT-5 mini: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- GPT-5 mini: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
- GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- GPT-5 mini: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Switch to Swampert · Switch to Gardevoir
- GPT-5 mini: Keep Salamence in · Send out Swampert · Send out Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
- GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
- GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
- GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, may KO) · Switch to Swampert
- GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic · Use Imprison (status move) · Use Future Sight · Switch to Swampert
- GPT-5 mini: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water · Use Protect (status move) · Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
- GPT-5 mini: Send out Gardevoir (hits up to 0.5×, resists Psychic) · Send out Salamence
- Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, may KO) · Switch to Swampert
- GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs) · Switch to Salamence
- Haiku 4.5: Switch to Swampert
- GPT-5 mini: Keep Gardevoir in · Send out Salamence
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (0.5× not very effective) · Use Protect (status move)
- GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (KOs) · Switch to Gardevoir
- Haiku 4.5: Use Mud Sport (status move) · Use Take Down (may KO) · Use Muddy Water (0.5× not very effective) · Use Protect (status move)
Harness 2159ee4a4+local changes (harness.diff). Still frames from our own run; no game files are hosted here.