ROUTE 101
◀ Battle Bench v2 MIRROR MATCH  GAME 2 · SEED 7172

GPT-5 mini vs Haiku 4.5 · Mirror match 2

HAIKU 4.5 WON40 turns · 957 s · $0.14
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
GPT-5 mini
opponent's side · Lv 50
Swampert, Salamence, Gardevoir20 15.0 s$0.047
Haiku 4.5 WON
player's side · Lv 50
Swampert, Salamence, Gardevoir30 8.9 s$0.095
Frames

6 moments that mattered

  • Turn 1 · gpt-5-mini opens with Use Muddy WaterTurn 1 · gpt-5-mini opens with Use Muddy Water
  • Turn 26 · claude-haiku-4.5 used Psychic — knockoutTurn 26 · claude-haiku-4.5 used Psychic — knockout
  • Turn 12 · gpt-5-mini used Dragon Breath — knockoutTurn 12 · gpt-5-mini used Dragon Breath — knockout
  • Turn 31 · gpt-5-mini used Fly — knockoutTurn 31 · gpt-5-mini used Fly — knockout
  • Turn 37 · claude-haiku-4.5 used Psychic — knockoutTurn 37 · claude-haiku-4.5 used Psychic — knockout
  • Turn 40 · claude-haiku-4.5 used Psychic — knockoutTurn 40 · claude-haiku-4.5 used Psychic — knockout
Turns

Every decision

#ModelPickOptionsTime
1GPT-5 miniGPT-5 mini · Use Muddy Water
Use Muddy Water for a strong STAB attack to maximize immediate damage.
66.3 s
2Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water deals the most consistent damage without recoil in this mirror match.
69.2 s
3GPT-5 miniGPT-5 mini · Use Muddy Water
Use STAB Muddy Water to deal heavy damage and pressure the opposing Swampert.
613.7 s
4Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water's 44-52 damage will likely KO the opponent's weakened Swampert at 79 HP.
66.6 s
5GPT-5 miniGPT-5 mini · Switch to Salamence
Switch to Salamence to heavily resist the foe's Water attacks and keep a healthy Pokémon to finish the battle.
614.0 s
6Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water KOs the opponent with 44-52 damage to their 30 HP, ending the battle immediately.
67.9 s
7GPT-5 miniGPT-5 mini · Use Fly
Fly deals the most immediate damage to heavily lower Swampert's HP and set up a KO next turn.
619.1 s
8Haiku 4.5Haiku 4.5 · Use Take Down
Take Down deals significantly more damage (45-54 vs 24-29) to pressure the weakened Salamence while Swampert…
613.2 s
9Haiku 4.5Haiku 4.5 · Use Protect
Protect blocks Salamence's incoming attack after Fly completes, preserving Swampert's health while being defe…
612.4 s
10GPT-5 miniGPT-5 mini · Use Dragon Breath
Deals solid damage and can paralyze Swampert to secure future turns.
617.1 s
11Haiku 4.5Haiku 4.5 · Switch to Salamence
Switch to fresh full-health Salamence to gain better positioning against opponent's Salamence with same-type…
615.7 s
12GPT-5 miniGPT-5 mini · Use Dragon Breath KO
Dragon Breath is super effective and will KO the opposing Salamence.
66.9 s
13Haiku 4.5Haiku 4.5 · Use Dragon Breath
Dragon Breath deals 2× super effective damage (96-114) against the foe's Salamence, pressuring a dangerous th…
67.7 s
14Haiku 4.5Haiku 4.5 · Send out Gardevoir forced
Gardevoir enters at full health to replace the fainted Salamence and maintain offensive pressure.
210.4 s
15GPT-5 miniGPT-5 mini · Switch to Gardevoir
Switch to my Gardevoir to resist Psychic and safely absorb any attack while bringing in a strong counter.
616.8 s
16Haiku 4.5Haiku 4.5 · Use Psychic
Psychic will deal 79-93 damage and KO Salamence's 33 HP, ending the battle immediately.
54.5 s
17GPT-5 miniGPT-5 mini · Use Imprison
Imprison will block the opponent from using our shared moves (Calm Mind/Psychic/Future Sight), locking them o…
610.3 s
18Haiku 4.5Haiku 4.5 · Use Imprison
Imprison disables all of opponent's moves (Calm Mind, Psychic, Future Sight) while maintaining board control…
57.6 s
19GPT-5 miniGPT-5 mini · Use Calm Mind
Use Calm Mind to boost SpA and SpD so you can outspeed/overpower the opposing Gardevoir, especially since Imp…
611.5 s
20Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals reliable damage to KO the opponent's weakened Gardevoir over time, which is the most direct pat…
515.1 s
21GPT-5 miniGPT-5 mini · Use Calm Mind
Boost Special Attack and Special Defense now so you can sweep with boosted Psychic/Future Sight while the foe…
612.5 s
22Haiku 4.5Haiku 4.5 · Use Psychic
Foe's moves are sealed and forced to use Struggle, so I should spam Psychic to KO it in 2-3 turns before it c…
56.4 s
23GPT-5 miniGPT-5 mini · Use Calm Mind
Imprison is active so the foe can't act — safely use Calm Mind to boost bulk and offense for a sweep.
69.4 s
24Haiku 4.5Haiku 4.5 · Use Psychic
Psychic deals 27-32 damage to the foe's 36 HP, securing a KO and winning the battle.
54.6 s
25GPT-5 miniGPT-5 mini · Switch to Swampert
Switch to the bulkier Swampert to preserve the team member at 1 HP and take the incoming hit with more HP.
627.6 s
26Haiku 4.5Haiku 4.5 · Use Psychic KO
Psychic deals 27-32 damage to the opponent's 1 HP Gardevoir, guaranteeing an immediate KO to win the battle.
55.0 s
27GPT-5 miniGPT-5 mini · Switch to Salamence forced
Bring in Salamence (33 HP) — the only usable attacker aside from the 1-HP Gardevoir.
220.0 s
28Haiku 4.5Haiku 4.5 · Send out Swampert forced
Swampert avoids Gardevoir's Ground-type weakness while maintaining offensive capability against the opponent'…
210.2 s
29GPT-5 miniGPT-5 mini · Use Dragon Breath
Dragon Breath may paralyze Swampert and Salamence is faster, potentially stopping Swampert from attacking and…
517.1 s
30Haiku 4.5Haiku 4.5 · Use Take Down
Take Down KOs Salamence with 45-54 damage against its 33 HP remaining.
55.0 s
31GPT-5 miniGPT-5 mini · Use Fly KO
Fly can OHKO Swampert and is the best (only realistic) chance to win from 2 HP.
518.3 s
32Haiku 4.5Haiku 4.5 · Use Take Down
Take Down will KO Salamence's remaining 2 HP and win the battle instantly.
59.7 s
33Haiku 4.5Haiku 4.5 · Use Muddy Water
Muddy Water hits flying opponents and will KO Salamence's 2 HP even at reduced effectiveness
55.7 s
34Haiku 4.5Haiku 4.5 · Send out Gardevoir forced 10 ms
35GPT-5 miniGPT-5 mini · Use Fly
Using Fly makes Salamence invulnerable this turn (avoiding Psychic) and should KO Gardevoir when it attacks n…
529.7 s
36Haiku 4.5Haiku 4.5 · Use Psychic
Psychic has 100% accuracy and will deal 79+ damage to finish off Salamence's 2 HP and win the battle.
44.8 s
37Haiku 4.5Haiku 4.5 · Use Psychic KO
Salamence has only 2 HP remaining; Psychic deals 79-93 damage which guarantees KO when it lands next turn if…
421.0 s
38GPT-5 miniGPT-5 mini · Switch to Gardevoir forced 10 ms
39GPT-5 miniGPT-5 mini · Use Psychic
Psychic will reliably KO the opposing Gardevoir this turn and secure the win.
45.4 s
40Haiku 4.5Haiku 4.5 · Use Psychic KO
Psychic has 100% accuracy and will KO the opponent's Gardevoir with 1 HP remaining, winning the battle.
44.7 s
Every option on every turn
  1. GPT-5 mini: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  2. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  3. GPT-5 mini: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  4. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  5. GPT-5 mini: Use Mud Sport (status move) · Use Take Down · Use Muddy Water · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  6. Haiku 4.5: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (KOs) · Use Protect (status move) · Switch to Salamence (resists Water) · Switch to Gardevoir
  7. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  8. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  9. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  10. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  11. Haiku 4.5: Use Mud Sport (status move) · Use Take Down · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Salamence (hits up to 2×, weak to Dragon 2×) · Switch to Gardevoir
  12. GPT-5 mini: Use Protect (status move) · Use Dragon Breath (2× super effective, KOs) · Use Scary Face (status move) · Use Fly (may KO) · Switch to Swampert · Switch to Gardevoir
  13. Haiku 4.5: Use Protect (status move) · Use Dragon Breath (2× super effective) · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir
  14. Haiku 4.5: Send out Swampert · Send out Gardevoir
  15. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Swampert · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  16. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs) · Switch to Swampert
  17. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  18. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  19. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  20. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  21. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  22. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  23. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  24. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert
  25. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective) · Use Imprison (status move) · Use Future Sight (0.5× not very effective) · Switch to Swampert · Switch to Salamence
  26. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs) · Switch to Swampert
  27. GPT-5 mini: Switch to Salamence · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  28. Haiku 4.5: Keep Gardevoir in · Send out Swampert
  29. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly · Switch to Gardevoir
  30. Haiku 4.5: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective) · Use Protect (status move) · Switch to Gardevoir
  31. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (may KO) · Switch to Gardevoir
  32. Haiku 4.5: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move) · Switch to Gardevoir
  33. Haiku 4.5: Use Mud Sport (status move) · Use Take Down (KOs) · Use Muddy Water (0.5× not very effective, KOs) · Use Protect (status move) · Switch to Gardevoir
  34. Haiku 4.5: Send out Gardevoir
  35. GPT-5 mini: Use Protect (status move) · Use Dragon Breath · Use Scary Face (status move) · Use Fly (may KO) · Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  36. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
  37. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (KOs) · Use Imprison (status move) · Use Future Sight (KOs)
  38. GPT-5 mini: Switch to Gardevoir (hits up to 0.5×, resists Psychic)
  39. GPT-5 mini: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs)
  40. Haiku 4.5: Use Calm Mind (status move) · Use Psychic (0.5× not very effective, KOs) · Use Imprison (status move) · Use Future Sight (0.5× not very effective, KOs)

Harness 2159ee4a4+local changes (harness.diff). Still frames from our own run; no game files are hosted here.