Teams
Who brought what
| Model | Team | KOs | Missed KOs | Per decision | Cost |
|---|---|---|---|---|---|
| Haiku 4.5 player's side · Lv 45 |
Sharpedo, Machoke, Tangela | 0 | 0 | 10.5 s | $0.052 |
| Jev WON opponent's side · Lv 50 |
Glalie, Snorlax, Cacturne | 3 | 0 | 144 ms | $0.00 |
Pool: Cascoon, Sharpedo, Ursaring, Tangela, Geodude, Machoke, Snorlax, Lugia, Machop, Glalie, Luvdisc, Cacturne.
| Pick | Model | Chose | Reason given |
|---|---|---|---|
| 1 | Haiku 4.5 | Sharpedo | Sharpedo has excellent offensive typing (Water/Dark) and strong physical attack stats to lead the team. |
| 2 | Jev | Glalie | |
| 3 | Jev | Snorlax | |
| 4 | Haiku 4.5 | Machoke | Machoke's Fighting-type coverage is critical to exploit Snorlax's weakness and Sharpedo alone cannot reliably handle both opponents. |
| 5 | Haiku 4.5 | Tangela | Tangela provides versatile coverage and learns diverse moves to supplement Sharpedo and Machoke against both Glalie and Snorlax. |
| 6 | Jev | Cacturne |
Frames
4 moments that mattered
Turn 1 · jev opens with Switch to Cacturne
Turn 5 · jev used Needle Arm — knockout
Turn 12 · jev used Needle Arm — knockout
Turn 15 · jev used Faint Attack — knockout
Turns
Every decision
| # | Model | Pick | Options | Time |
|---|---|---|---|---|
| 1 | Jev | Jev · Switch to Cacturne | 6 | 124 ms |
| 2 | Haiku 4.5 | Haiku 4.5 · Switch to Machoke Machoke's Fighting moves are 2x super effective against Glalie's Ice type, giving much better offensive and d… |
6 | 7.7 s |
| 3 | Jev | Jev · Use Needle Arm | 6 | 136 ms |
| 4 | Haiku 4.5 | Haiku 4.5 · Use Submission Submission has the highest damage potential (112-132 damage) and can potentially OHKO Cacturne despite 80% ac… |
6 | 13.9 s |
| 5 | Jev | Jev · Use Needle Arm KO | 6 | 162 ms |
| 6 | Haiku 4.5 | Haiku 4.5 · Use Vital Throw Vital Throw guarantees a hit with 100% accuracy (can't miss) and deals 99-117 damage to Cacturne's 133 HP, wh… |
6 | 10.9 s |
| 7 | Haiku 4.5 | Haiku 4.5 · Send out Tangela forced Tangela avoids the 2× Grass weakness that would make Sharpedo vulnerable to Cacturne's likely Grass-type move… |
2 | 7.2 s |
| 8 | Jev | Jev · Use Faint Attack | 6 | 136 ms |
| 9 | Haiku 4.5 | Haiku 4.5 · Use Stun Spore Stun Spore paralyzes Cacturne to reduce its speed and threat level, which is more valuable than minimal damag… |
5 | 9.8 s |
| 10 | Jev | Jev · Use Faint Attack | 6 | 142 ms |
| 11 | Haiku 4.5 | Haiku 4.5 · Switch to Sharpedo Tangela at 15 HP will be KO'd next turn, so switch to Sharpedo which can hit Cacturne super effectively with… |
5 | 10.8 s |
| 12 | Jev | Jev · Use Needle Arm KO | 6 | 134 ms |
| 13 | Haiku 4.5 | Haiku 4.5 · Use Taunt Taunt prevents Cacturne from using Cotton Spore or Spikes to gain advantage while its paralysis hinders its o… |
5 | 11.6 s |
| 14 | Haiku 4.5 | Haiku 4.5 · Send out Tangela forced | 1 | 0 ms |
| 15 | Jev | Jev · Use Faint Attack KO | 6 | 136 ms |
| 16 | Haiku 4.5 | Haiku 4.5 · Use Slam Slam deals maximum damage (21-25 HP) to pressure Cacturne while the paralysis you inflicted may prevent its n… |
4 | 10.7 s |
Every option on every turn
- Jev: Use Protect (status move) · Use Crunch (0.5× not very effective) · Use Ice Beam (0.5× not very effective) · Use Hail (status move) · Switch to Snorlax · Switch to Cacturne (hits up to 2×, resists Dark)
- Haiku 4.5: Use Screech (status move) · Use Slash · Use Taunt (status move) · Use Swagger (status move) · Switch to Machoke (hits up to 2×) · Switch to Tangela (weak to Ice 2×)
- Jev: Use Faint Attack (0.5× not very effective) · Use Spikes (status move) · Use Needle Arm · Use Cotton Spore (status move) · Switch to Glalie (weak to Fighting 2×) · Switch to Snorlax (weak to Fighting 2×)
- Haiku 4.5: Use Foresight (status move) · Use Revenge (2× super effective) · Use Vital Throw (2× super effective) · Use Submission (2× super effective) · Switch to Sharpedo (weak to Grass 2×) · Switch to Tangela
- Jev: Use Faint Attack (0.5× not very effective) · Use Spikes (status move) · Use Needle Arm (KOs) · Use Cotton Spore (status move) · Switch to Glalie (weak to Fighting 2×) · Switch to Snorlax (weak to Fighting 2×)
- Haiku 4.5: Use Foresight (status move) · Use Revenge (2× super effective) · Use Vital Throw (2× super effective) · Use Submission (2× super effective) · Switch to Sharpedo (weak to Grass 2×) · Switch to Tangela
- Haiku 4.5: Send out Sharpedo (weak to Grass 2×) · Send out Tangela
- Jev: Use Faint Attack (may KO) · Use Spikes (status move) · Use Needle Arm (0.5× not very effective) · Use Cotton Spore (status move) · Switch to Glalie (hits up to 2×) · Switch to Snorlax
- Haiku 4.5: Use Bind · Use Mega Drain (0.5× not very effective) · Use Stun Spore (status move) · Use Slam · Switch to Sharpedo (weak to Grass 2×)
- Jev: Use Faint Attack (KOs) · Use Spikes (status move) · Use Needle Arm (0.5× not very effective, KOs) · Use Cotton Spore (status move) · Switch to Glalie (hits up to 2×) · Switch to Snorlax
- Haiku 4.5: Use Bind · Use Mega Drain (0.5× not very effective) · Use Stun Spore (status move) · Use Slam · Switch to Sharpedo (weak to Grass 2×)
- Jev: Use Faint Attack (0.5× not very effective) · Use Spikes (status move) · Use Needle Arm (2× super effective, KOs) · Use Cotton Spore (status move) · Switch to Glalie (hits up to 0.5×) · Switch to Snorlax
- Haiku 4.5: Use Screech (status move) · Use Slash · Use Taunt (status move) · Use Swagger (status move) · Switch to Tangela
- Haiku 4.5: Send out Tangela
- Jev: Use Faint Attack (KOs) · Use Spikes (status move) · Use Needle Arm (0.5× not very effective, KOs) · Use Cotton Spore (status move) · Switch to Glalie (hits up to 2×) · Switch to Snorlax
- Haiku 4.5: Use Bind · Use Mega Drain (0.5× not very effective) · Use Stun Spore (status move) · Use Slam
Harness 9398de01c+local changes (harness.diff). Still frames from our own run; no game files are hosted here.