ROUTE 101
◀ Battle Bench v2 UNDERDOG  GAME 1 · SEED 7291

Haiku 4.5 vs Jev · Underdog 1

JEV WON16 turns · 270 s · $0.053
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
Haiku 4.5
player's side · Lv 45
Sharpedo, Machoke, Tangela00 10.5 s$0.052
Jev WON
opponent's side · Lv 50
Glalie, Snorlax, Cacturne30 144 ms$0.00

Pool: Cascoon, Sharpedo, Ursaring, Tangela, Geodude, Machoke, Snorlax, Lugia, Machop, Glalie, Luvdisc, Cacturne.

PickModelChoseReason given
1Haiku 4.5SharpedoSharpedo has excellent offensive typing (Water/Dark) and strong physical attack stats to lead the team.
2JevGlalie
3JevSnorlax
4Haiku 4.5MachokeMachoke's Fighting-type coverage is critical to exploit Snorlax's weakness and Sharpedo alone cannot reliably handle both opponents.
5Haiku 4.5TangelaTangela provides versatile coverage and learns diverse moves to supplement Sharpedo and Machoke against both Glalie and Snorlax.
6JevCacturne
Frames

4 moments that mattered

  • Turn 1 · jev opens with Switch to CacturneTurn 1 · jev opens with Switch to Cacturne
  • Turn 5 · jev used Needle Arm — knockoutTurn 5 · jev used Needle Arm — knockout
  • Turn 12 · jev used Needle Arm — knockoutTurn 12 · jev used Needle Arm — knockout
  • Turn 15 · jev used Faint Attack — knockoutTurn 15 · jev used Faint Attack — knockout
Turns

Every decision

#ModelPickOptionsTime
1JevJev · Switch to Cacturne 6124 ms
2Haiku 4.5Haiku 4.5 · Switch to Machoke
Machoke's Fighting moves are 2x super effective against Glalie's Ice type, giving much better offensive and d…
67.7 s
3JevJev · Use Needle Arm 6136 ms
4Haiku 4.5Haiku 4.5 · Use Submission
Submission has the highest damage potential (112-132 damage) and can potentially OHKO Cacturne despite 80% ac…
613.9 s
5JevJev · Use Needle Arm KO 6162 ms
6Haiku 4.5Haiku 4.5 · Use Vital Throw
Vital Throw guarantees a hit with 100% accuracy (can't miss) and deals 99-117 damage to Cacturne's 133 HP, wh…
610.9 s
7Haiku 4.5Haiku 4.5 · Send out Tangela forced
Tangela avoids the 2× Grass weakness that would make Sharpedo vulnerable to Cacturne's likely Grass-type move…
27.2 s
8JevJev · Use Faint Attack 6136 ms
9Haiku 4.5Haiku 4.5 · Use Stun Spore
Stun Spore paralyzes Cacturne to reduce its speed and threat level, which is more valuable than minimal damag…
59.8 s
10JevJev · Use Faint Attack 6142 ms
11Haiku 4.5Haiku 4.5 · Switch to Sharpedo
Tangela at 15 HP will be KO'd next turn, so switch to Sharpedo which can hit Cacturne super effectively with…
510.8 s
12JevJev · Use Needle Arm KO 6134 ms
13Haiku 4.5Haiku 4.5 · Use Taunt
Taunt prevents Cacturne from using Cotton Spore or Spikes to gain advantage while its paralysis hinders its o…
511.6 s
14Haiku 4.5Haiku 4.5 · Send out Tangela forced 10 ms
15JevJev · Use Faint Attack KO 6136 ms
16Haiku 4.5Haiku 4.5 · Use Slam
Slam deals maximum damage (21-25 HP) to pressure Cacturne while the paralysis you inflicted may prevent its n…
410.7 s
Every option on every turn
  1. Jev: Use Protect (status move) · Use Crunch (0.5× not very effective) · Use Ice Beam (0.5× not very effective) · Use Hail (status move) · Switch to Snorlax · Switch to Cacturne (hits up to 2×, resists Dark)
  2. Haiku 4.5: Use Screech (status move) · Use Slash · Use Taunt (status move) · Use Swagger (status move) · Switch to Machoke (hits up to 2×) · Switch to Tangela (weak to Ice 2×)
  3. Jev: Use Faint Attack (0.5× not very effective) · Use Spikes (status move) · Use Needle Arm · Use Cotton Spore (status move) · Switch to Glalie (weak to Fighting 2×) · Switch to Snorlax (weak to Fighting 2×)
  4. Haiku 4.5: Use Foresight (status move) · Use Revenge (2× super effective) · Use Vital Throw (2× super effective) · Use Submission (2× super effective) · Switch to Sharpedo (weak to Grass 2×) · Switch to Tangela
  5. Jev: Use Faint Attack (0.5× not very effective) · Use Spikes (status move) · Use Needle Arm (KOs) · Use Cotton Spore (status move) · Switch to Glalie (weak to Fighting 2×) · Switch to Snorlax (weak to Fighting 2×)
  6. Haiku 4.5: Use Foresight (status move) · Use Revenge (2× super effective) · Use Vital Throw (2× super effective) · Use Submission (2× super effective) · Switch to Sharpedo (weak to Grass 2×) · Switch to Tangela
  7. Haiku 4.5: Send out Sharpedo (weak to Grass 2×) · Send out Tangela
  8. Jev: Use Faint Attack (may KO) · Use Spikes (status move) · Use Needle Arm (0.5× not very effective) · Use Cotton Spore (status move) · Switch to Glalie (hits up to 2×) · Switch to Snorlax
  9. Haiku 4.5: Use Bind · Use Mega Drain (0.5× not very effective) · Use Stun Spore (status move) · Use Slam · Switch to Sharpedo (weak to Grass 2×)
  10. Jev: Use Faint Attack (KOs) · Use Spikes (status move) · Use Needle Arm (0.5× not very effective, KOs) · Use Cotton Spore (status move) · Switch to Glalie (hits up to 2×) · Switch to Snorlax
  11. Haiku 4.5: Use Bind · Use Mega Drain (0.5× not very effective) · Use Stun Spore (status move) · Use Slam · Switch to Sharpedo (weak to Grass 2×)
  12. Jev: Use Faint Attack (0.5× not very effective) · Use Spikes (status move) · Use Needle Arm (2× super effective, KOs) · Use Cotton Spore (status move) · Switch to Glalie (hits up to 0.5×) · Switch to Snorlax
  13. Haiku 4.5: Use Screech (status move) · Use Slash · Use Taunt (status move) · Use Swagger (status move) · Switch to Tangela
  14. Haiku 4.5: Send out Tangela
  15. Jev: Use Faint Attack (KOs) · Use Spikes (status move) · Use Needle Arm (0.5× not very effective, KOs) · Use Cotton Spore (status move) · Switch to Glalie (hits up to 2×) · Switch to Snorlax
  16. Haiku 4.5: Use Bind · Use Mega Drain (0.5× not very effective) · Use Stun Spore (status move) · Use Slam

Harness 9398de01c+local changes (harness.diff). Still frames from our own run; no game files are hosted here.