ROUTE 101
◀ Battle Bench v2 UNDERDOG  GAME 2 · SEED 7292

Haiku 4.5 vs Jev · Underdog 2

HAIKU 4.5 WON16 turns · 239 s · $0.046
Teams

Who brought what

ModelTeamKOsMissed KOsPer decisionCost
Haiku 4.5 WON
opponent's side · Lv 45
Lugia, Snorlax, Sharpedo30 9.6 s$0.046
Jev
player's side · Lv 50
Machop, Machoke, Geodude00 150 ms$0.00

Pool: Cascoon, Sharpedo, Ursaring, Tangela, Geodude, Machoke, Snorlax, Lugia, Machop, Glalie, Luvdisc, Cacturne.

PickModelChoseReason given
1JevMachop
2Haiku 4.5LugiaLugia's Psychic/Flying typing is super effective against Machop's Fighting type for a strong opening pick.
3Haiku 4.5SnorlaxSnorlax provides excellent bulk and stats to complement Lugia, creating a balanced team that can handle Machop and adapt to threats.
4JevMachoke
5JevGeodude
6Haiku 4.5SharpedoSharpedo's Water typing provides super-effective coverage against their Geodude, while Lugia already counters Machop/Machoke with Psychic/Flying moves.
Frames

4 moments that mattered

  • Turn 1 · claude-haiku-4.5 opens with Use GustTurn 1 · claude-haiku-4.5 opens with Use Gust
  • Turn 3 · claude-haiku-4.5 used Hydro Pump — knockoutTurn 3 · claude-haiku-4.5 used Hydro Pump — knockout
  • Turn 8 · claude-haiku-4.5 used Gust — knockoutTurn 8 · claude-haiku-4.5 used Gust — knockout
  • Turn 15 · claude-haiku-4.5 used Gust — knockoutTurn 15 · claude-haiku-4.5 used Gust — knockout
Turns

Every decision

#ModelPickOptionsTime
1Haiku 4.5Haiku 4.5 · Use Gust
Gust is super effective against Machop with perfect accuracy and will 2HKO it reliably, while being the safes…
613.9 s
2JevJev · Switch to Geodude 6138 ms
3Haiku 4.5Haiku 4.5 · Use Hydro Pump KO
Hydro Pump is 4x super effective and guarantees a KO against Geodude, winning the battle immediately.
64.2 s
4JevJev · Use Explosion 6132 ms
5JevJev · Send out Machoke forced 2142 ms
6Haiku 4.5Haiku 4.5 · Use Gust
Gust is super-effective against Machoke, reliable at 100% accuracy, and Lugia resists Fighting-type moves for…
612.1 s
7JevJev · Switch to Machop 5140 ms
8Haiku 4.5Haiku 4.5 · Use Gust KO
Gust with 100% accuracy guarantees a KO on the weakened Machop (76-90 damage vs 56 HP remaining)
67.3 s
9JevJev · Use Scary Face 5134 ms
10JevJev · Send out Machoke forced 10 ms
11Haiku 4.5Haiku 4.5 · Use Gust
Gust is 2× super effective against Machoke and will KO in 3 turns while Lugia can survive the counterattacks.
610.8 s
12JevJev · Use Cross Chop 4132 ms
13Haiku 4.5Haiku 4.5 · Use Gust
Gust is 2× super effective with guaranteed 100% accuracy to chip away at Machoke's remaining 98 HP safely.
68.1 s
14JevJev · Use Vital Throw 4186 ms
15Haiku 4.5Haiku 4.5 · Use Gust KO
Gust has 100% accuracy and will likely KO Machoke with 48-57 damage against its 51 remaining HP.
69.6 s
16JevJev · Use Revenge 4147 ms
Every option on every turn
  1. Haiku 4.5: Use Safeguard (status move) · Use Gust (2× super effective) · Use Recover (status move) · Use Hydro Pump · Switch to Snorlax (weak to Fighting 2×) · Switch to Sharpedo (weak to Fighting 2×)
  2. Jev: Use Submission (0.25× not very effective) · Use Cross Chop (0.25× not very effective) · Use Scary Face (status move) · Use Dynamic Punch (0.25× not very effective) · Switch to Machoke (hits up to 0.25×, weak to Psychic 2×) · Switch to Geodude (hits up to 2×)
  3. Haiku 4.5: Use Safeguard (status move) · Use Gust (0.5× not very effective) · Use Recover (status move) · Use Hydro Pump (4× super effective, KOs) · Switch to Snorlax (hits up to 0.5×) · Switch to Sharpedo (hits up to 0.5×)
  4. Jev: Use Rock Blast (2× super effective) · Use Earthquake (no effect) · Use Explosion · Use Double Edge · Switch to Machop (hits up to 0.25×, weak to Psychic 2×) · Switch to Machoke (hits up to 0.25×, weak to Psychic 2×)
  5. Jev: Send out Machoke (hits up to 0.25×, weak to Psychic 2×) · Send out Machop (hits up to 0.25×, weak to Psychic 2×)
  6. Haiku 4.5: Use Safeguard (status move) · Use Gust (2× super effective) · Use Recover (status move) · Use Hydro Pump · Switch to Snorlax (weak to Fighting 2×) · Switch to Sharpedo (weak to Fighting 2×)
  7. Jev: Use Revenge (0.25× not very effective) · Use Vital Throw (0.25× not very effective) · Use Submission (0.25× not very effective) · Use Cross Chop (0.25× not very effective) · Switch to Machop (hits up to 0.25×, weak to Psychic 2×)
  8. Haiku 4.5: Use Safeguard (status move) · Use Gust (2× super effective, KOs) · Use Recover (status move) · Use Hydro Pump (KOs) · Switch to Snorlax (weak to Fighting 2×) · Switch to Sharpedo (weak to Fighting 2×)
  9. Jev: Use Submission (0.25× not very effective) · Use Cross Chop (0.25× not very effective) · Use Scary Face (status move) · Use Dynamic Punch (0.25× not very effective) · Switch to Machoke (hits up to 0.25×, weak to Psychic 2×)
  10. Jev: Send out Machoke (hits up to 0.25×, weak to Psychic 2×)
  11. Haiku 4.5: Use Safeguard (status move) · Use Gust (2× super effective) · Use Recover (status move) · Use Hydro Pump · Switch to Snorlax (weak to Fighting 2×) · Switch to Sharpedo (weak to Fighting 2×)
  12. Jev: Use Revenge (0.25× not very effective) · Use Vital Throw (0.25× not very effective) · Use Submission (0.25× not very effective) · Use Cross Chop (0.25× not very effective)
  13. Haiku 4.5: Use Safeguard (status move) · Use Gust (2× super effective) · Use Recover (status move) · Use Hydro Pump · Switch to Snorlax (weak to Fighting 2×) · Switch to Sharpedo (weak to Fighting 2×)
  14. Jev: Use Revenge (0.25× not very effective) · Use Vital Throw (0.25× not very effective) · Use Submission (0.25× not very effective) · Use Cross Chop (0.25× not very effective)
  15. Haiku 4.5: Use Safeguard (status move) · Use Gust (2× super effective, may KO) · Use Recover (status move) · Use Hydro Pump (may KO) · Switch to Snorlax (weak to Fighting 2×) · Switch to Sharpedo (weak to Fighting 2×)
  16. Jev: Use Revenge (0.25× not very effective) · Use Vital Throw (0.25× not very effective) · Use Submission (0.25× not very effective) · Use Cross Chop (0.25× not very effective)

Harness 9398de01c+local changes (harness.diff). Still frames from our own run; no game files are hosted here.